Character does not return to y=0.00 when using "Move to Floor".

...I've been dealing with a vexing issue for a while now where when I use the "Move to Floor" option, she floats above the floor, often significantly so.,   This happens when I use kneeling, sitting or reclined poses that are supposed to be on the floor. When I select such a pose the character actually sinks beneath the floor plane and I have to manually move it back up to the floor plane.  Afterwards when I reset the character to the standard "A pose" it sinks below the floor again and I have to reposition all over by hand to make sure the feet are properly on the floor surface After I do this, when I look at the Y transition parameter slider, the positioning  is not 0.00 but some other number, (usually a negative value).  

I have the floor set to manual in the Render Settings, but I don't see how this has any bearing when in texture shaded mode.  I feel there must be some other setting I am not aware of that was altered but for the life of me I have no idea where it is.  This has become rather frustrating as every time I after use a saved character in a new pose as the "Move to Floor" doesn't do what it's supposed to and I have to reposition he character by hand (I have since taken to creating a camera that locked at the floor level to eyeball positioning and set the Y parameter "nudge" setting  to 0.1.).

 

Comments

  • crosswindcrosswind Posts: 6,841

    CTRL+D does not work well for all cases... you may try to use Align - Stack...

  • kyoto kidkyoto kid Posts: 41,023
    edited July 2023

    ...was going to add a screenshot to better explain what I am seeing but that bloody uploading bug has returned again . Will try to post it tomorrow,.

    so where do I find that control?

     

    Post edited by kyoto kid on
  • crosswindcrosswind Posts: 6,841

    Windows - Panes (Tabs)  - Align..., try Y Axis - Stack Above after Ctrl select Floor and Figure. If the figure wears shoes, add a spacing value for the thickness of soles / heels as needed.

  • murgatroyd314murgatroyd314 Posts: 1,511

    Is there any loose clothing fitted to this character? Move To Floor moves the character so that the lowest point of the character and its fitted clothing (including hidden clothing) is at y=0. This is intended to give realistic results for standing characters wearing shoes, but can have unintended side effects in poses that leave other clothing hanging down.

  • kyoto kidkyoto kid Posts: 41,023
    edited July 2023

    ...no loose or long clothing that would fall below the floor plane and  no shoes.

    Still can't upload the sreenshot to illustrate the matter which is really a bother as it better explains what I keep seeing. I've tried different approaches and none seem to work

     

    Post edited by kyoto kid on
  • crosswindcrosswind Posts: 6,841
    edited July 2023

    kyoto kid said:

    ...no loose or long clothing that would fall below the floor plane and  no shoes.

    Still can't upload the sreenshot to illustrate the matter which is really a bother as it better explains what I keep seeing. I've tried different approaches and none seem to work

     

    During the timeslot of "uploading strikes", just use an image hosting site to post a link in here...

    Post edited by crosswind on
  • kyoto kidkyoto kid Posts: 41,023
    edited July 2023

    ...I only have accounts here and on DA. Not posting a "non artwork" piece on either,.

    Ah, seems it finally worked this time.  They really need to fix this issue.

    elevation issue.png
    1121 x 1035 - 286K
    Post edited by kyoto kid on
  • felisfelis Posts: 4,273

    But how is the character placed if you look in 'Front view'?

    Move to floor uses the bounding box of the charatcer and parented items, and aligns that with the floor plane.

    You might have moved her hip value upwards, and therefore will the character Y value become negativw to have the bounding box on the floor.

  • kyoto kidkyoto kid Posts: 41,023
    edited July 2023

    ...the view in the screen shot is the Front View camera position.  I only select the complete figure when positioning a character (figure <name>).  If I selected the hip region to move her, the Y axis value would further in the negative than -13.86.

    I've also have issues with the head, neck, feet, and hand posing, not "zeroing out" when I reset to the default "A" pose.

    This has only been happening using G8 in ver. 4.20.x and above.

    Post edited by kyoto kid on
  • felisfelis Posts: 4,273
    edited July 2023

    I am refering to 'Front View' in the view selection menu, as it gives you an orthogonal view, and you should be able to see that her feet just touches the ground.

    'Bring to floor' has nothing to do with zeroing values.

    Regarding your issues with "zeroing out", how are you doing that? Instead of zeroing, have you tried using restore?

    Post edited by felis on
  • kyoto kidkyoto kid Posts: 41,023

    ...I was going by the Camera Cube position labelled "Front". 

    As a test I selected "Front View" from the camera menu ,and yes the character's feet are on the floor, but in the parameters tab, the Y slider indicates a positioning of Y  -17.51 not 0.00, so that is no help.

    I rarely used these or the multiple viewport settings as I create a number of custom cameras for each "job". and set the "Default Camera" as the "rendering camera" (which I lock into place so it cannot be moved unless necessary). 

    For fixing portion of hte body that don't automatically revert to default position when I go set the character back to the default "A  pose" (usually the neck, hands, and feet) I use "Zero Item Pose" selection in the drop down menu rather than manually re-adjusting all of them with the individual sliders.. .This should have nothing to do with the character being on the floor at Y = 0.00. This latter issue has only occurred with G8, I never had this happen with G3 or earlier generations when I click on the icon to reset to the "default" pose of a saved character asset. 

    Again both of these behaviours have only been recent occurrences given all the years I've worked with Daz. They are not "earth shattering" but have enough of an impact on workflow to be a more than a trivial bother.

  • Richard HaseltineRichard Haseltine Posts: 100,493

    The A pose, with the legs apart, means that when the feet are together the vertical offset needs adjusting to have the lowest point of the figure (plus fitted items) at Y = 0 (which is what Drop to Floor does). The older T pose doesn't usually need such adjustments.

  • kyoto kidkyoto kid Posts: 41,023
    edited July 2023

    ...but a difference of nearly 17.5 cm on the Y axis? That is a pretty significant difference for just the legs reverting back to the default "A pose".  I checked the Y positioning with the character standing flat footed and legs both together and apart  The difference between the two positions is only 0.7 cm.

    Post edited by kyoto kid on
  • felisfelis Posts: 4,273

    You haven't used a length morph that has misplaced the feet position?

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