[Released] Turbo Loader for Genesis 9 [Commercial]

RiverSoft ArtRiverSoft Art Posts: 6,371

[Sorry.  No images.  I cannot seem to upload them right now]

Do you have a large content library? Have you started to dread loading a Genesis 9 figure because it can take so long? Then the Turbo Loader for Genesis 9 is for you! Turbo Loader turbocharges Daz Studio for users with large content libraries. By disabling unneeded morphs for your Genesis 9 figures, see dramatic speed increases in loading scenes and figures, and even clearing scenes.

The first time that Daz Studio loads a Genesis 9 character in a scene, Daz Studio searches your content directories for all the morphs used by that figure and creates properties to control them. With a large content library with lots of morphs, this operation can take a long time. However, for most scenes, you don't need all of those morphs.

The Turbo Loader scripts detect ALL morphs in your system for Genesis 9 and organize them by product. Turbo Loader will work with morphs installed manually, by Daz Install Manager, or even by Daz Connect!

Disable all the morphs for a figure type (except some important products such as Genesis 9 Starter Essentials). Then, quickly enable select morphs for the scene you want to create. You will be amazed at how much more responsive Daz Studio is!

  • Turbocharge the loading of figures* and scenes.
  • Finds morphs, properties, and aliases wherever they are located, even in multiple locations such as products installed with Daz Connect.
  • Organizes morphs by product, allowing you to easily enable and disable morphs to suit your current needs.
  • Create configurations to quickly and easily enable or disable sets of morphs before loading figures.

Products installed manually or with products like Content Wizard do not have morphs recognized by the Daz Studio database. They will be organized as unknown products with a name from their parent directory.

*This is very dependent on the number of morphs you have for a figure generation. In tests, we have seen speed increases from 6-17x faster!

Post edited by RiverSoft Art on

Comments

  • xyer0xyer0 Posts: 5,690

    I have resolved to limit severely my G9 character library (43 atm) so that I won't have to experience the nightmare that made the G8 Turbo Loader a necessity. Thanks for getting us ready for the lag that could come with males and females using the same base.

  • RiverSoft ArtRiverSoft Art Posts: 6,371

    xyer0 said:

    I have resolved to limit severely my G9 character library (43 atm) so that I won't have to experience the nightmare that made the G8 Turbo Loader a necessity. Thanks for getting us ready for the lag that could come with males and females using the same base.

    You're welcome.  Between sharing males and females AND my new Character Converter making tons of morphs, all of a sudden I needed it smiley

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,569

    ...and here it is.

  • RiverSoft ArtRiverSoft Art Posts: 6,371

    It's released

  • deepblueXXXXdeepblueXXXX Posts: 11
    edited February 16

    Hello RiverSoftArt, 

    thank you for this fantastic product! I have purchased Turbo Loader for all generations as well as the Booster product and I'm now in the process of adjusting my workflow accordingly. 
    Your product not just speeds things up considerably, it also helps to "clean up all the clutter" when searching for the relevant adjustments.

    I did notice some "unwanted behaviour", which might need to be addressed at least in the G9 version. (I'm using DAZ connect as you will see below):

    - Morphs located in Drive Letter > DAZ 3D > Content > My Daz Connect Library > data > cloud > 1_9xxxx > data > daz 3d > genesis 9 > base  _get_ renamed correctly.

    - Morphs located in the same path but in >> 1_9xxxx > data > daz 3d > genesis 9 > [genesis 9 eyelashes | genesis 9 eyes | genesis 9 mouth | genesis 9 tear ] do seem to be "overlooked".

    This way they still show up in the parameter pane. I suppose this requires a simple fix in the scripts to include the additional directories [genesis 9 eyelashes | genesis 9 eyes | genesis 9 mouth | genesis 9 tear ] on top of "base" in the search paths?

    Apart from that everything seems to be working properly.

    Best regards,
    Guido

     

    Post edited by deepblueXXXX on
  • RiverSoft ArtRiverSoft Art Posts: 6,371

    deepblueXXXX said:

    Hello RiverSoftArt, 

    thank you for this fantastic product! I have purchased Turbo Loader for all generations as well as the Booster product and I'm now in the process of adjusting my workflow accordingly. 
    Your product not just speeds things up considerably, it also helps to "clean up all the clutter" when searching for the relevant adjustments.

    I did notice some "unwanted behaviour", which might need to be addressed at least in the G9 version. (I'm using DAZ connect as you will see below):

    - Morphs located in Drive Letter > DAZ 3D > Content > My Daz Connect Library > data > cloud > 1_9xxxx > data > daz 3d > genesis 9 > base  _get_ renamed correctly.

    - Morphs located in the same path but in >> 1_9xxxx > data > daz 3d > genesis 9 > [genesis 9 eyelashes | genesis 9 eyes | genesis 9 mouth | genesis 9 tear ] do seem to be "overlooked".

    This way they still show up in the parameter pane. I suppose this requires a simple fix in the scripts to include the additional directories [genesis 9 eyelashes | genesis 9 eyes | genesis 9 mouth | genesis 9 tear ] on top of "base" in the search paths?

    Apart from that everything seems to be working properly.

    Best regards,
    Guido

    You're welcome!  I am glad you like it.  

    I will have to think carefully about this one.  I have a feeling there will be unwanted side effects in my code if I do that.  But thank you for the suggestion.

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