Continuing Dforce Simulation

Can a simulation be continued to be simulated, instead of starting from the start?

Comments

  • crosswindcrosswind Posts: 6,841
    edited July 2023

    As default, not possible... In general, just try to get a good draping result by 'one simulation'. If you use timeline for simuation, you may add more frames after the last key frame to have more stable / better draping.

    But if you really need a '2nd simuation' based on the 1st simuation's result, you can export 'the result' to obj and import it back as a morph dial with Morph Loader Pro. Dial it and go for the 2nd simulation, then the cloting or object is gonna further drape to some extent.  

    Post edited by crosswind on
  • charlescharles Posts: 845

    so dforce is only soso good, if you want much better control and things like shrinking and wrapping and more fluid cloth or hair simulation (card hair) you gotta goto blender.

     

  • Richard HaseltineRichard Haseltine Posts: 100,500

    crosswind said:

    As default, not possible... In general, just try to get a good draping result by 'one simulation'. If you use timeline for simuation, you may add more frames after the last key frame to have more stable / better draping.

    But if you really need a '2nd simuation' based on the 1st simuation's result, you can export 'the result' to obj and import it back as a morph dial with Morph Loader Pro. Dial it and go for the 2nd simulation, then the cloting or object is gonna further drape to some extent.  

    Note, however, that this will not be the same as continuing the previous simulation - it will lose all information about momentum from the previous sim and just start over from rest.

  • crosswindcrosswind Posts: 6,841

    Richard Haseltine said:

    crosswind said:

    As default, not possible... In general, just try to get a good draping result by 'one simulation'. If you use timeline for simuation, you may add more frames after the last key frame to have more stable / better draping.

    But if you really need a '2nd simuation' based on the 1st simuation's result, you can export 'the result' to obj and import it back as a morph dial with Morph Loader Pro. Dial it and go for the 2nd simulation, then the cloting or object is gonna further drape to some extent.  

    Note, however, that this will not be the same as continuing the previous simulation - it will lose all information about momentum from the previous sim and just start over from rest.

    Yea, that's why there first of all should be a 'dial' of previous result, then this technique is more or less used for some special case, e.g. I use it on the simulation of self-made 'rolled sleeves' with contraction settings, etc...

  • crosswindcrosswind Posts: 6,841
    edited July 2023

    charles said:

    so dforce is only soso good, if you want much better control and things like shrinking and wrapping and more fluid cloth or hair simulation (card hair) you gotta goto blender.

     

    Not really... dForce is good enough for >95% cases of static render as long as you can well manipulate the settings on the engine and dynamic surfaces, and there're also some good scripts like dForce Magnet that can bring you some pretty good 'special effects'.

    I'm a Blender user as well but I'd rather use dForce in most of the cases in terms of effects and time-consumption...

    Post edited by crosswind on
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