Polygons twist when exporting to fbx file.

Please forgive me my lousy English.

To twist the arm, was export to fbx file.
Import into 3dsMAX, it's state such as an image.

How do I not break the polygon.

Comments

  • larsmidnattlarsmidnatt Posts: 4,511

    the rigging isn't perfect when you export via FBX. I don't think anyone has ever specified a way to get it right.

    Which version of FBX are you using? Often times people find 2012 is the best year to use.

  • TriAx gets converted to general weight map when exporting to FBX - this is one of the reasons for not using the TriAx system with G3F (and presumably G3M when it is released) - but the muscle maps wouldn't work on the Genesis 3 figures, unless/until we get a conversion tool.

  • larsmidnattlarsmidnatt Posts: 4,511

    TriAx gets converted to general weight map when exporting to FBX - this is one of the reasons for not using the TriAx system with G3F (and presumably G3M when it is released) - but the muscle maps wouldn't work on the Genesis 3 figures, unless/until we get a conversion tool.

    You still get jacked up rigging with G3F in FBX though, it's disappointing.  Shoulders are an easy area to notice issues. I gave up :(

  • TriAx gets converted to general weight map when exporting to FBX - this is one of the reasons for not using the TriAx system with G3F (and presumably G3M when it is released) - but the muscle maps wouldn't work on the Genesis 3 figures, unless/until we get a conversion tool.

    You still get jacked up rigging with G3F in FBX though, it's disappointing.  Shoulders are an easy area to notice issues. I gave up :(

    Did the JCMs come across? I don't have anything that will usefully read FBX files to test.

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