Is there a way to disable the influence of a morph only on certain area of the cloth in daz3d?
James
Posts: 1,003
When I created a cloth morph using marvelous designer, often times there are part of the fabric I want it to stay the same / zero.
But in MD things are moving when simulated or sometimes I just forgot to freeze it.
If there were more that one morphs, things can get ugly with the combination of the two.
So, is there a way to disable the influence of the morph only on certain area of the cloth in daz3d?
So it wont get acummulated and result undesired morphing
Post edited by James on
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All morphs or specific morphs? A Rigidity Group, created with the Geometry Editor, will block all morph projection. The only way to selectively block is to create a custom morph for the ones you want to block (which must use the same name, not label, to work).
A specific morphs only.
So... there will be another morphs to specially counter the effect?
Can't the existing morph be somehow edited in daz?
Sorry I don't get it.
I also use MD but in most cases I must use ZB/Blender as well since 'MD only' cannot get everything 'well done'. In your case, the way to 'selective fix' is just as Richard said... or you resimulate the garment in MD with necessary Freeze or Pin and import back as a delta...
Yeah, but it depends... for removing 'delta' from such 'selective area', partial change of vertex positions might bring unexpected deformations, and this function could not be 'Undo'...
No, instead of lettign DS create a morph on the fly you make one explicitly to match the shape and adjust it as required. The posts above offer one fix, but a smoother option would be to export the morphs clothing as OBJ, making sure the name matches the morph name, making a note of the rpeset used (Daz studio would be logical), then apply a dForm to the clothing and paint in a weight map to mask out (or in) the areas you don't want affected - then you can clear the morph from the base figure, reload the clothing (so it doesn't have the generated morph - though you an also clear generated morphs from the figure menu if you just zero the morph on the base figure) and open Morph Loader Pro you can import the OBJ and in the Attenuate section select the dForm with the weight map - you can then choose whether the weight map excludes or includes the morph, depending on what you painted in.