Eye rig problem

After automatically adjusting the rig to the custom shape of my model (using 'Adjust Rigging to Shape'), everything works fine but I seem to have a problem with the eye rig where the eyelids don't properly follow the eyes. It seems to be inverted in a sense.

Here is a gif of the problem in question:

https://s11.gifyu.com/images/SQUS8.gif

Any help would be much appreciated!

Comments

  • Nevermind I just fixed it. The problem was with the 'Adjust Orientation' option when adjusting the rig to shape. For some reason it was messing with the face bones. I just unticked all the face bones and voila :)

  • DartanbeckDartanbeck Posts: 21,512

    Sweet! Kudos!

  • lilweeplilweep Posts: 2,476
    edited June 2023

    xooxooxoxoxoxo said:

    Nevermind I just fixed it. The problem was with the 'Adjust Orientation' option when adjusting the rig to shape. For some reason it was messing with the face bones. I just unticked all the face bones and voila :)

    Adjust orientation often fails when adjusting rigging to shape automatically.

    If you need to adjust the orientation of a bone, I find it's best to do that as a second manual step after doing the adjust rigging to shape. 

    Post edited by lilweep on
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