iray devices

Hello all,

It is possible to use the Intel Integrated Graphics (Iris Xe Graphics) instead of the CPU?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,506

    No, Iray requires CUDA and that is found only in nVidia GPUs.

  • Would be nice to have non-CUDA alternatives in future. LuxCoreRender, Cycles, or something else. Apple computer will benefit from this too.

  • felisfelis Posts: 4,273

    leonardo_3285321d said:

    Would be nice to have non-CUDA alternatives in future. LuxCoreRender, Cycles, or something else. Apple computer will benefit from this too.

    Technically you have 3DL and Filament, but neither of these seem to get any love from Daz. 

  • Filament is for composition / preview only. 3DL is missing raytracing and not PBR. Something like iray but OpenCL based is missing. The real problem can be materials porting.

  • Richard HaseltineRichard Haseltine Posts: 100,506

    There is the SDK, someone could use that to write a render plug-in to support any desired renderer.

  • That's true, but will never happen because it make sense for Daz only to implement another rendering engine.

  • LeanaLeana Posts: 11,640

    leonardo_3285321d said:

    That's true, but will never happen because it make sense for Daz only to implement another rendering engine.

    Considering that there have been plug-ins for other renderers developed by people other than Daz (Reality, Luxus, and Octane plug-ins being 3 examples) I wouldn't say never.

  • They have never been successful and were discontinued soon or later. Rendering engine support should be first-class and comes from DAZ or from the Rendering Engine authors in my opinion.

  • GordigGordig Posts: 10,037

    The Octane plugin WAS developed by Otoy, and is still available.

  • marblemarble Posts: 7,498

    Seems to me that the larger consideration is that DAZ and all the vendors configure the materials for IRay (and 3Delight for historical reasons). Before I had a GPU capable of rendering IRay, I used Reality/Luxrender and I spent more time tweaking the surfaces than I did rendering. I could get good results (comparable to IRay) but a combination of all the work converting materials and then the sluggish CPU renders made buying an IRay capable GPU essential.

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