baked morphs
I have a creation that I want to sell. Problem is that 1 of the 2 OBJ files created might have baked in morphs from G8. So what I am wondering, is there a way to tell via the OBJ file or the Dsf/duf files if there is any baked in morphs that shouldn't be there.
I remember using Note pad at one point and tried that, there is only cords for the mesh I am assuming. There is no text. I do remember once doing the same and removing any text that said it used G8 dials. Saved the OBJ again and when I loaded it in via import I was able to see the changes by doing so.
Any helpful hints would be great as this is the first release and I don't want to muck it up.
Note* niether morph is registering an error in the Daz log file for duplicate errors.
Cheers
Comments
If there is even a remote chance you used someone elses work in the morph, you should redo it.
Quite aside from the license risk, by baking morphs you lose any links to joint adjustments or corrective morphs that the originals may have had.
I would do that in the first place, but its was a project that was lost to HDD failer. All I have left is the OBJ files,1 for sure was made right and the other "may" have some base G8 dials in it. The files are the same shape but differ slightly but I can't tell which is the right one. Hence the question of some kind of program or file reader that would show this information.
Not to worried about that I have tested both morphs and that doesn't seem to be an issue in the slightest. As most of the JA and CM morphs will be applied by the non merchant dials required for use of the shape. Which to add are "not" baked in.