Weird G9 Bends

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Comments

  • Richard HaseltineRichard Haseltine Posts: 101,247

    If they had the same name they would error out on loading. If they have the same label then they are probably being consolidated - the feature that lets you set all like-labelled proeprties on multiple selected nodes in one go - in which case the slider label will have a (2) added. If you turn off the pane's option menu>Preferences>Consolidate Properties then each will display separately and you can use Parameter Settings (from the gear icon on the slider) to edit oen of them (e.g. by adding from G8 to the conversions, assuming you don't simply remove them).

  • TaozTaoz Posts: 9,950
    edited June 16

    xyer0 said:

    lilweep said:

    I guess its understandable that this could get past QA since if just testing the character itself, you wouldnt see this issue pop up, only when testing other characters would you see it.

    QA could test on an empty machine (for speed) and on a fully loaded (with Daz store characters and morphs) machine (for possible conflicts), and they could save us the trouble. Instead they outsource QA to the customer. 

    Exactly.  Many issues could be caught, and lots of time and work, both for customers and DAZ, could be saved, by better initial testing.  

    Post edited by Taoz on
  • This happens for example with the breast morphs. E.G. I try for breasts natural:

    Fig. 1) Screenshot with breasts natural set to 0

    Fig 2) Screenshot with breasts natural set to 100%

    As you can see I have only one slider for Breasts Natural; and the slider shows this is the third morph slider with the same name; but with G9 the program loads the slider for G8, while with G8 I have no problem.

    Cans some one help me?

  • Richard HaseltineRichard Haseltine Posts: 101,247

    (3) Breasts Natural - you have three Breasts Natural sliders, that is what the (3) is indicating, all of which are set to 100% - that is why the shape is distorting. Follow the steps I gave above to given them separate labels and then set only one of them.

    Please put the Viewport in a non-textured mode if showing bare skin on a textured figure.

  • these are the screenshot

  • To Richard Haseltine: It worked perfectly; many thanks!

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