I'm sure this has been asked before, but I've tried searching the forum to no avail. How do you put a hat on someone without the hair poking through? Obviously you can make the hat bigger, but with some hair the hat would be a ridiculous size.
there is always time to learn new stuff. 3D is technical. The least technical of the solutions was to do two renders. one with the hair on, one with the hair off. Then use a photo editing program to composite them.
There are some hair products that are specifically designed for this, basically they just have the parts of the hair that would stick out, but not all the hair, so you can add a hat to it. For example: http://www.daz3d.com/hat-hair-props
there is always time to learn new stuff. 3D is technical. The least technical of the solutions was to do two renders. one with the hair on, one with the hair off. Then use a photo editing program to composite them.
I have GIMP, but have so far found it be user UNfriendly (maybe that's just me). I wouldn't know where to start with this method!
there is always time to learn new stuff. 3D is technical. The least technical of the solutions was to do two renders. one with the hair on, one with the hair off. Then use a photo editing program to composite them.
I have GIMP, but have so far found it be user UNfriendly (maybe that's just me). I wouldn't know where to start with this method!
Render twice, once with hair, once without. Put the with hair render on top of the without. Erase the areas with hair poking through the hat/hood so that the without-hair layer shows through.
there is always time to learn new stuff. 3D is technical. The least technical of the solutions was to do two renders. one with the hair on, one with the hair off. Then use a photo editing program to composite them.
I have GIMP, but have so far found it be user UNfriendly (maybe that's just me). I wouldn't know where to start with this method!
Render twice, once with hair, once without. Put the with hair render on top of the without. Erase the areas with hair poking through the hat/hood so that the without-hair layer shows through.
there is always time to learn new stuff. 3D is technical. The least technical of the solutions was to do two renders. one with the hair on, one with the hair off. Then use a photo editing program to composite them.
I have GIMP, but have so far found it be user UNfriendly (maybe that's just me). I wouldn't know where to start with this method!
Render twice, once with hair, once without. Put the with hair render on top of the without. Erase the areas with hair poking through the hat/hood so that the without-hair layer shows through.
I'll give it a go.
Went into gimp. Opened picture without hair, then added picture with hair as a layer. Went to the eraser tool, and tried to erase the bits with hair pokethrough, but it just erased them into whiteness, ignoring the layer underneath. I'm really starting to hate gimp.
That's probably the easiest way I'd think, but personally I try to do everything in 1 program (I want what I render in Daz to be the final product)
So for me, I would take the more difficult route and use Dformers (haven't learned or actually even found out what push mod is quite yet)
The up-side to using Dformers is once you start learning about how to use it and get some experience, then you find you can use it for all sorts of things (such as, need a dented up car in your scene?)
there is always time to learn new stuff. 3D is technical. The least technical of the solutions was to do two renders. one with the hair on, one with the hair off. Then use a photo editing program to composite them.
I have GIMP, but have so far found it be user UNfriendly (maybe that's just me). I wouldn't know where to start with this method!
Render twice, once with hair, once without. Put the with hair render on top of the without. Erase the areas with hair poking through the hat/hood so that the without-hair layer shows through.
I'll give it a go.
Went into gimp. Opened picture without hair, then added picture with hair as a layer. Went to the eraser tool, and tried to erase the bits with hair pokethrough, but it just erased them into whiteness, ignoring the layer underneath. I'm really starting to hate gimp.
You don;t want to erase the hair I think, just set the brush opacity to a very low value. Are you using PNG images?
there is always time to learn new stuff. 3D is technical. The least technical of the solutions was to do two renders. one with the hair on, one with the hair off. Then use a photo editing program to composite them.
I have GIMP, but have so far found it be user UNfriendly (maybe that's just me). I wouldn't know where to start with this method!
Render twice, once with hair, once without. Put the with hair render on top of the without. Erase the areas with hair poking through the hat/hood so that the without-hair layer shows through.
I'll give it a go.
Went into gimp. Opened picture without hair, then added picture with hair as a layer. Went to the eraser tool, and tried to erase the bits with hair pokethrough, but it just erased them into whiteness, ignoring the layer underneath. I'm really starting to hate gimp.
You don;t want to erase the hair I think, just set the brush opacity to a very low value. Are you using PNG images?
That's probably the easiest way I'd think, but personally I try to do everything in 1 program (I want what I render in Daz to be the final product)
So for me, I would take the more difficult route and use Dformers (haven't learned or actually even found out what push mod is quite yet)
The up-side to using Dformers is once you start learning about how to use it and get some experience, then you find you can use it for all sorts of things (such as, need a dented up car in your scene?)
Sounds interesting, but it depends on how complicated deformers are (and how easy to follow the tutorials are).
there is always time to learn new stuff. 3D is technical. The least technical of the solutions was to do two renders. one with the hair on, one with the hair off. Then use a photo editing program to composite them.
I have GIMP, but have so far found it be user UNfriendly (maybe that's just me). I wouldn't know where to start with this method!
Render twice, once with hair, once without. Put the with hair render on top of the without. Erase the areas with hair poking through the hat/hood so that the without-hair layer shows through.
I'll give it a go.
Went into gimp. Opened picture without hair, then added picture with hair as a layer. Went to the eraser tool, and tried to erase the bits with hair pokethrough, but it just erased them into whiteness, ignoring the layer underneath. I'm really starting to hate gimp.
Look at the Eraser settings and make sure it isn't set to erase all layers.
I just saw this d-former tutorial the other day and it explains very clearly how to use them. Its a little dated, but everything still works as in video - the menus have changed a little but is easy to find. Its a great tutorial, very easy to understand for such a powerful tool.
I loaded a g2 with long hair, and put a hat on him. The hair was all over of course. Pic1
In Pic2 I applied a d-former to the hair, reshaped the Field to effect only the upper hair, then moved and scaled the effected area to get the hair under the hat.
Thanks for the info/advice guys. I'll look into this later today when I have more time. One idea I tried was to load the opacity map (if that's the right term) into a paint package and then blot out the bits of hair I don't want with black (like get rid of the top and just leave the sides and back) , then use that in the opacity settings in DS. It sort of works, but only if you know which parts of the opacity picture to blot out, which I don't.
If you have a graphics package that uses layer masks it would be pretty easy. That might be what you're calling opacity map. Either way you'd want to do two renders - one with hair and one without. Layer them then mask out the part where the hair shows thru. Masking is another powerful tool, and saves you from having to carefully cut out bits of one image that you want to show up in another. Conceptually it can be difficult, but once you understand what is going on its a great way to get things done.
jpeg doesn't have transparency, which is probably why you ended up with white instead of the image beneath.
Use png.
Tried it with png format. And it worked a treat. This will probably be my go to solution for this situation, as it's quick and simple, now I've had it explained to me. Thanks a lot for your time and knowledge, people.
Comments
There was a thread on this kind of thing a couple of days ago : http://www.daz3d.com/forums/discussion/63568/what-do-do-about-this#latest
Cheers for the heads (and hats) up. Although some of these solutions sound a bit complicated for someone like me (not technically minded).
there is always time to learn new stuff. 3D is technical. The least technical of the solutions was to do two renders. one with the hair on, one with the hair off. Then use a photo editing program to composite them.
There are some hair products that are specifically designed for this, basically they just have the parts of the hair that would stick out, but not all the hair, so you can add a hat to it. For example: http://www.daz3d.com/hat-hair-props
I do have a partially bald hair prop, I could use that with some messing about.
I have GIMP, but have so far found it be user UNfriendly (maybe that's just me). I wouldn't know where to start with this method!
Render twice, once with hair, once without. Put the with hair render on top of the without. Erase the areas with hair poking through the hat/hood so that the without-hair layer shows through.
I'll give it a go.
Went into gimp. Opened picture without hair, then added picture with hair as a layer. Went to the eraser tool, and tried to erase the bits with hair pokethrough, but it just erased them into whiteness, ignoring the layer underneath. I'm really starting to hate gimp.
That's probably the easiest way I'd think, but personally I try to do everything in 1 program (I want what I render in Daz to be the final product)
So for me, I would take the more difficult route and use Dformers (haven't learned or actually even found out what push mod is quite yet)
The up-side to using Dformers is once you start learning about how to use it and get some experience, then you find you can use it for all sorts of things (such as, need a dented up car in your scene?)
You don;t want to erase the hair I think, just set the brush opacity to a very low value. Are you using PNG images?
No, it was Jpeg.
jpeg doesn't have transparency, which is probably why you ended up with white instead of the image beneath.
Use png.
Sounds interesting, but it depends on how complicated deformers are (and how easy to follow the tutorials are).
Look at the Eraser settings and make sure it isn't set to erase all layers.
Would this be of any help?
http://www.daz3d.com/hat-and-hair-helper-genesis-2
Stop! Just stop finding more products for me to buy! :)
For erasing layers in GIMP, make sure you are erasing the correct layer.
I just saw this d-former tutorial the other day and it explains very clearly how to use them. Its a little dated, but everything still works as in video - the menus have changed a little but is easy to find. Its a great tutorial, very easy to understand for such a powerful tool.
I loaded a g2 with long hair, and put a hat on him. The hair was all over of course. Pic1
In Pic2 I applied a d-former to the hair, reshaped the Field to effect only the upper hair, then moved and scaled the effected area to get the hair under the hat.
Pic 3 is the final render
Marking to watch tutorial when I am awake
Thanks for the info/advice guys. I'll look into this later today when I have more time. One idea I tried was to load the opacity map (if that's the right term) into a paint package and then blot out the bits of hair I don't want with black (like get rid of the top and just leave the sides and back) , then use that in the opacity settings in DS. It sort of works, but only if you know which parts of the opacity picture to blot out, which I don't.
If you have a graphics package that uses layer masks it would be pretty easy. That might be what you're calling opacity map. Either way you'd want to do two renders - one with hair and one without. Layer them then mask out the part where the hair shows thru. Masking is another powerful tool, and saves you from having to carefully cut out bits of one image that you want to show up in another. Conceptually it can be difficult, but once you understand what is going on its a great way to get things done.
Tried it with png format. And it worked a treat. This will probably be my go to solution for this situation, as it's quick and simple, now I've had it explained to me. Thanks a lot for your time and knowledge, people.