Fix a bone's position in/between animation frames

Somehow, my character that's supposed to be animated is moving their arms and hands in the transitional frames even though they are [more or less] in the same position in the starting and finishing keyframes. Is it possible to make a bone (let's say a hand) kept in the same coordinates while between the keyframes?

Comments

  • By default DS will use an interpolation that tries to draw a smooth curve through the keyed values - so the values before/after the two keys will be having an effect too. You can edit the proeprties of the curve (the TCB values) by selecting a key or you can swtich to a different mode entirely (such as linear perhaps, so it doesn't bulge down/up).

Sign In or Register to comment.