UltraScenery - new(er) territory [Commercial]

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Comments

  • TugpsxTugpsx Posts: 753

    paulawp (marahzen) said:

    Gogger said:

    I love this new release, Waterfall Builder by Lantios - it integrates wonderfully with UltraScenery!  I posted a proof-of-concept over in that product's thread, but am focusing on incorporating waterfalls into UltraScenery now.

    Still sort of just mucking about, but loving how well it blends in with various ecologies!

    Here is the setup as seen from high above.  I create two instances of UltraScenery and place one behind the other.  The front has a stream or other waterway and the back one is left flat or something raised up a little.  The back is to provide trees for behind the waterfall cliff.  The waterfall scene (one of two presets included with Waterfall Builder) is placed at the back edge of the front USC and placed over the water feature.  (hide the lake and lake bed. I also remove the 'wet' rocks from the base of the waterfall, as they are a little overdone IMHO).  Ta Da!  Something new for UltraScenery!!!

     

    This is the Australian Ecology with Default USC sky.


    And this is playing around with Aspens and and Orestes HDRI Sky.

     


      
     

    I've had it wishlisted since it came out, just hasn't quite made it into the cart yet. Looking forward to trying it out.  

    Thanks for the information, interesting enough we are all on a similar path. I was using "The Water Fall Tool" for Daz Studio by Nerd3D released back in 2009.

    Sadly the product is no longer available in the store since it was a great package that contaied animated water flow. Check out the docs here.

    http://docs.daz3d.com/doku.php/public/read_me/index/9482/start

    I intend to investigate this newer version to see what a combined KitBash will provide.

     

     

  • TugpsxTugpsx Posts: 753
    edited February 2

    Double post but an opportunity to say more.

    Product Information

    Required Products: None
    The Water Fall Tool allows you to create animatable water falls any place you want. You can also simulate rapids or rushing water with the same tool. The Water Fall Tool is very flexible can be used on any appropriate set.

    Post edited by Tugpsx on
  • davesodaveso Posts: 7,161

    @Gogger - you just sold another waterfall product :) That's really great. I've been looking for a decent waterfall application for awhile.

  • MelanieLMelanieL Posts: 7,481

    Just a few more USC2 renders I did today, having a bit of time on my hands...

    The first is pretty basic

    The next on uses one of Martin J Frost's Atmospheres settings (Eurydice from Vol 2)

    This one uses Iray native fog settings

    Full(ish) list of products in my Gallery

  • barbultbarbult Posts: 24,830

    MelanieL said:

    Just a few more USC2 renders I did today, having a bit of time on my hands...

    The first is pretty basic

    The next on uses one of Martin J Frost's Atmospheres settings (Eurydice from Vol 2)

    This one uses Iray native fog settings

    Full(ish) list of products in my Gallery

    The photographer one is my favorite. I think that fog looks perfect. All the birds look like a real scene. The guy is dressed just right for the outing.
    I don't care for the super cyan sky in number two, but the picnickers look relaxed.
    I like the cows in number 1 and the dog on the leash looks very natural.
    It looks like a lot of work went into all of them.

  • DreamWeeverDreamWeever Posts: 183
    edited February 3

    Had a chance to play a bit last month then was away for most of it so only just getting to post this now.

    Its US2 with US1 ecologies and terrain features

     

    GoldenHour.jpg
    1600 x 1131 - 553K
    Post edited by DreamWeever on
  • ArtiniArtini Posts: 9,710

    Gogger said:

    I love this new release, Waterfall Builder by Lantios - it integrates wonderfully with UltraScenery!  I posted a proof-of-concept over in that product's thread, but am focusing on incorporating waterfalls into UltraScenery now.

    Still sort of just mucking about, but loving how well it blends in with various ecologies!

    Here is the setup as seen from high above.  I create two instances of UltraScenery and place one behind the other.  The front has a stream or other waterway and the back one is left flat or something raised up a little.  The back is to provide trees for behind the waterfall cliff.  The waterfall scene (one of two presets included with Waterfall Builder) is placed at the back edge of the front USC and placed over the water feature.  (hide the lake and lake bed. I also remove the 'wet' rocks from the base of the waterfall, as they are a little overdone IMHO).  Ta Da!  Something new for UltraScenery!!!

    This is the Australian Ecology with Default USC sky.


    And this is playing around with Aspens and and Orestes HDRI Sky.

     


      
     

    Looks amazing, thanks posting your tips.

     

  • ArtiniArtini Posts: 9,710
    edited February 3

    The one with the photographer looks the best, @MelanieL

    so I agree with @barbult

     

    Post edited by Artini on
  • memcneil70memcneil70 Posts: 4,307

    @Gogger, thank you, I have put the Waterfall product on my wishlist. I appreciate the tutorial on how you did those lovely renders.

    @MelanieL, I agree that the photographer is best. Migrating birds are common in my area and photographers are all over sometimes and dressed for a changeable weather pattern. Sun in morning, snow in afternoon, or just freezing cold. Great work all.

    @DreamWeever - I love the soft gel look and the vines on the sides and at the top make it look like we are seeing through a magic mirror into the past. The vines remind me of enamel work. 

    Thank you all,

    Mary

  • nonesuch00nonesuch00 Posts: 18,309

    MelanieL said:

    Just a few more USC2 renders I did today, having a bit of time on my hands...

    The first is pretty basic

    The next on uses one of Martin J Frost's Atmospheres settings (Eurydice from Vol 2)

    This one uses Iray native fog settings

    Full(ish) list of products in my Gallery

    I like those and your gallery is nice. I like that I can like inyour gallery the very big thumbnails without clicking and waiting for the big picture to load which is very slow.

    I was DAZ 3D would embed the DAZ Product URLs in the rendered images within the DAZ Studio scene as it must have most of the information. Then the Gallery backend can use those listing in the rendered image file to create a listing of DAZ 3D store products used to make the render, Embedding the render settings and render engine in the rendered image would be nice too. 

  • MelanieLMelanieL Posts: 7,481
    edited February 3

    @barbult - thanks for the comments. I hadn't really noticed that sky colour until you mentioned it (well, it was pretty late in my time zone!). The first took me less time to setup than to render (I'm on CPU renders - still haven't upgraded my PC), but the second took a bit longer to get the picnic rug in place. For the photographer, the worst part was getting that bag strap in place (although it's still not quite right)! I should have dForced a strap really. 

    @DreamWeaver - dreamy scene!

    @Artini and @memcneil70 - thanks. The photographer is my favourite of the three too.

    @nonesuch00 - thank you. Those are interesting ideas about embedding information in the rendered images. I don't post much in my Gallery partly because it's quite an effort to tag the products used.

    Post edited by MelanieL on
  • GoggerGogger Posts: 2,416
    edited February 3

    This is the final image I was angling towards with the waterfall.  This uses a jungle biome and man, I had to crank the Environment Lighting to +6(!!!!) but am pleased with the final image.  (I promise this is the last one for this particular scene <LOL>.)

    DS_A_Jungle_Waterfall_3D_Erik_Pedersen.jpg
    3440 x 1440 - 995K
    Post edited by Gogger on
  • memcneil70memcneil70 Posts: 4,307

    @Gogger that is peaceful. I think the hardest thing to do is create a nature, tree/forest environment that would be dim in reality and still be visible in a 3D render. This is my difficulty. I like what you achieved.

  • MelanieLMelanieL Posts: 7,481

    @Gogger - I've been loving your waterfall renders. I bought the Waterfall product, but have yet to download it (it's a massive dl). I hope to try it later this week though.

  • barbultbarbult Posts: 24,830

    @Gogger where is the man. I can't find him.

  • GoggerGogger Posts: 2,416

    barbult said:

    @Gogger where is the man. I can't find him.

    OH MAN! I guess I could have worded, or punctuated, more clearly. (You made me laugh)
  • barbultbarbult Posts: 24,830

    Gogger said:

    barbult said:

    @Gogger where is the man. I can't find him.

    OH MAN! I guess I could have worded, or punctuated, more clearly. (You made me laugh)

    Oh! I searched and searched for that "man". laugh

  • GoggerGogger Posts: 2,416
    edited February 3

    barbult said:

    Gogger said:

    barbult said:

    @Gogger where is the man. I can't find him.

    OH MAN! I guess I could have worded, or punctuated, more clearly. (You made me laugh)

    Oh! I searched and searched for that "man". laugh

    I had SERIOUSLY considered putting something, or someone, just behind the sheet of water of the waterfall and now I really wish I had done it. Hmmm... I think I know what I'm going to do when I get home tonight. (And here I said I wasn't going to keep reposting variations on this scene. HA HA!)

    Post edited by Gogger on
  • ElorElor Posts: 1,954

    Just repost the same (great yes) picture, saying you added a special force soldier doing a training under the waterfall, and that they were so good that you could not catch them on camera blush laugh

  • DoctorJellybeanDoctorJellybean Posts: 8,699
    edited February 4

    Dead End

    Took the wrong turnoff somewhere.

    Just a single instance of USC, but I moved the Forest Background higher to create an illusion of a different height.

    Post edited by DoctorJellybean on
  • GoggerGogger Posts: 2,416

    Elor said:

    Just repost the same (great yes) picture, saying you added a special force soldier doing a training under the waterfall, and that they were so good that you could not catch them on camera blush laugh

    HA HA! Well, in THAT case, there is a whole Special Forces squad in there. Can you find them? (The correct answer is, no, no you CANNOT find them.)

  • ArtiniArtini Posts: 9,710

    DoctorJellybean said:

    Dead End

    Took the wrong turnoff somewhere.

    Just a single instance of USC, but I moved the Forest Background higher to create an illusion of a different height.

     

    Nice image and clever technique for a single instance of USC.

    I rarely use two instances of USC, so it is something for me to test.

     

  • memcneil70memcneil70 Posts: 4,307

    To wake up and get a laugh for two fun renders to start my day is wonderful. Thanks @DoctorJellybean, @Gogger, and @Artini for this. And some more ideas on how to work in USC2.

  • Fae3DFae3D Posts: 2,625

    I've got a question about USC2: When I choose Classic Content, and load USC Road 01 in the Features, it creates a road with a fence on the side.  I want the road, but without the fence.  There are no children items (I think that's what they're called?) under USC2 in the Scene tab, so I can't select the fence from there.  But I feel like I read one time (perhaps even way back in this thread somewhere) that there was a way to show the hidden children.  I would like to do that, so that I can turn off the visibility of the fence.  Does anyone know how this can be done?

  • barbultbarbult Posts: 24,830
    edited February 8

    Fae3D said:

    I've got a question about USC2: When I choose Classic Content, and load USC Road 01 in the Features, it creates a road with a fence on the side.  I want the road, but without the fence.  There are no children items (I think that's what they're called?) under USC2 in the Scene tab, so I can't select the fence from there.  But I feel like I read one time (perhaps even way back in this thread somewhere) that there was a way to show the hidden children.  I would like to do that, so that I can turn off the visibility of the fence.  Does anyone know how this can be done?

    In the Scene pane context menu (hamburger menu with4 lines), select Show Hidden Nodes. The fence is in the Feature Props group.

    Screenshot 2025-02-08 012651.jpg
    443 x 780 - 78K
    Post edited by barbult on
  • Fae3DFae3D Posts: 2,625

    barbult said:

    Fae3D said:

    I've got a question about USC2: When I choose Classic Content, and load USC Road 01 in the Features, it creates a road with a fence on the side.  I want the road, but without the fence.  There are no children items (I think that's what they're called?) under USC2 in the Scene tab, so I can't select the fence from there.  But I feel like I read one time (perhaps even way back in this thread somewhere) that there was a way to show the hidden children.  I would like to do that, so that I can turn off the visibility of the fence.  Does anyone know how this can be done?

    In the Scene pane context menu (hamburger menu with4 lines), select Show Hidden Nodes. The fence is in the Feature Props group.

    Aha!  I thought I had seen it done somehow before.  Thank you so much, this is super helpful!!!

  • barbultbarbult Posts: 24,830
    edited February 10

    This scene evolved over several days. I was frustrated by not having any water terrains for UltraScenery2, other than the skinny rivers, so I made one by taking River 1 and making a big "lake" in the middle. I took one of the Oaks ecologies and changed the Oaks to trees from the Tree Pack 1. Then the Waterfall Builder was released, so I wanted to use some of those features. Rather than a waterfall, I wanted to try rapids where the river dumps into the lake. So I just used some boulders and rocks and mist etc. from the Waterfall package and a couple water splashes from something else.  Then I added a couple cows and a few birds and borrowed the fence from the UltraScenery1 road feature mentioned by Fae3D.

    By the way, those waterfall elements use some 8K textures. That is drastic overkill for a distant scene like this. I used Scene Optimizer to reduce them a lot.

    USC2 BV Pond 01 Tree Pack 1 final.jpg
    2000 x 1125 - 2M
    Post edited by barbult on
  • AnEye4ArtAnEye4Art Posts: 769

    Cool pic. But it looks like the cow is impaled by the fence post.

  • barbultbarbult Posts: 24,830
    edited February 10

    AnEye4Art said:

    Cool pic. But it looks like the cow is impaled by the fence post.

    No, it is just leaning over the fence to get to the greener grass on the other side. Or at least he perceives it to be greener.
    Maybe the shadow makes it look impaled.

    USC2 BV Pond 01 Tree Pack 1 Cow Closup_Camera Cow.jpg
    2000 x 1125 - 3M
    Post edited by barbult on
  • AnEye4ArtAnEye4Art Posts: 769
    My mistake. Cool picture. Good work.
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