Product creation, dforce and slipping clothings
arthenics
Posts: 143
Hello,
It will sound like a dumb question but... if creating dforce-compatible clothings, is dforce applied by users or it need to be set up beforehand?
Reading topics about sliding/slipping clothings, I'm not too sure if users will need to adapt parameters for their own use anyway.
Comments
dForce compatible clothing is that the colthing that has a mesh, without very dense areas (vertex distance min 1-2 mm) and is welded, so it doesn't fall apart when simulated.
Exemptions is items like buttons that should be seperate objects so they can be attached with rigid follower nodes.
I'm not too sure how to handle the welding. Clothes are coming from Marvelous Designer.
UPDATE - Never mind. Didn't notice there is a weld option in Marvelous Designer.
UPDATE 2 - Unfortunatly, it's not enough to prevent slipping and there's some clipping.
Finally solved :
- clipping : smootth modifier is enough
- sliding/sliping : had to play quite a while with the pattern in Marvelous Designer to find the right balance