mcjKineMatics A Dream Pose tool for Daz Studio - Demo VIDEO Link Below

mCasualmCasual Posts: 4,607
edited May 2023 in Freebies

Demo Video of the Alpha version  

I think Daz Studio animators and pose-tweakers will be elated
i know I'll use it often

there will also be a bone selector and sliders to move the root node,
and hip node and rotate any other joint.

So say the hand reached the intended position,

you can move the figure back using the hip

and the arm will re-pose itself to maintain that position

pretty neat eh?

notice the presence of sliders to rotate the camera around the target (without exiting the script)

there will also be a slider to move the camera closer or farther from the target

and, important feature: you'll have a slider that lets you rotate the whole arm,

without changing the position and/or orientation of the hand

mcjAutoLimbSliders.png
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Post edited by mCasual on

Comments

  • Faeryl WomynFaeryl Womyn Posts: 3,642

    Sounds interesting, definitely going to keep watch

  • mCasualmCasual Posts: 4,607

  • tfistfis Posts: 129

    Looks great!
    Will it be able to move the timeline while the script is open, to do animations?

  • mCasualmCasual Posts: 4,607
    edited May 2023

    i'm hesitating to add too many animation features

    because mcjAutoLimb2015 is better for this

    but yes that's a good idea i'll add the ability to jump to another frame without exiting the script

    also probably the ability to switch to the other hand or the feet

    brand new video demo fresh from the  oven --> 

     

    tfis said:

    Looks great!
    Will it be able to move the timeline while the script is open, to do animations?

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited May 2023

    VIDEO DEMO of The Alpha version

    you'll very probably get the Beta version this weekend

    if other weekend activities dont mess it up :)

     

     

     

    intro000.png
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607

    may 31st short video to show the development is ongoing :)

     

     

  • TugpsxTugpsx Posts: 738

    Very cool. Thanks for the update.

  • mCasualmCasual Posts: 4,607
    edited June 2023

    thanks for commenting, this way i know that at least say 3 people are aware of / interested in this :) 

    i'm studying the way to derive grabbing/clenching poses from this pose and this ring

    say each finger is simulated as an ellipsoid , then intersecting those elongated balls with a circle is not mathematically difficult

    the other thing i realised from observing my hand is that the finger tips position themselves on a flat ring not a wobbly ring

    it's the same pose as when we , "pianotte" on a flat surface

    i'll put the finger controls in a 2nd tab, the same as mcjHands

    plus maybe this automatic one-slider hand clench/unclencher

    https://www.deviantart.com/mcasual/art/Chi-va-piano-va-sano-e-va-lontano-965258710

     

     

     

     

    Tugpsx said:

    Very cool. Thanks for the update.

    Apprehending Prehension.png
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited June 2023

    the planned hand-pose features of mcjKineMatics

    similar to what you can get with the old'ish mcjHands 

    https://sites.google.com/site/mcasualsdazscripts5/mcjhands

     

    small Chi va piano va sano e va lontano.jpg
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    Post edited by mCasual on
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