How to "mark" an asset as being previously used when browsing through assets?
sazzyazzca
Posts: 495
I have acquired thousands of items over the years, but most have languished somewhere in my runtimes and content folders. I now have the bright idea that I want to use everything I have purchased at least once in a render. Is there a way to mark a folder or item as having been used so I can see that at a glance when I'm browsing through my content?
Comments
If you use Smart Content, there'll be some tricks by using built-in function to realize the above request. If you use Content Library, I'm afraid the answer is no... even if there'll be still some 'tricks' but it will be pretty cumbersome...
You could add a tag (e.g. Rendered) to files as you use them, that is in the (usually collapsed) block of tabs at the bottom of the Smart Content pane. You could also create a new group for the task, which can be applied to files or to products, but by default an update would remove the product and its files from the group and place it in New (which may be what you want).
Yea, that is it.. as a Tag is tagged at the 'file level', so one has to click into the folder and check the related file... But if I were the OP, I would like to overview if a 'Product' has been ever used by me or not, so a Tag or an icon shown on the product thumbnail may just satisfy me.
Anyway, for 80%+ of the time, I use Smart Content...
Thanks all for the advice! I have been away from anything to do with 3D for the better part of a decade and everything is new to me again. I've never even used version 4 and in 3 I had my folders set up according to themes. There were lots, but I always knew exactly where to find what I needed. What I used to be able to do was have a thumbnail .png with whatever was applicable on it. I'd name it the same as the folder, and then put that where the folder was, so that folder would show up in the content library with its own custom icon. I was hoping to iron out how I could do something similar before installing on a new computer, or come up with something compatible with my preferred workflow. I'm trying to avoid kicking myself in the butt later lol I do prefer Content Library.
Oh dear, though I really understand what you used to do, in my humble opinion, that was too time-consuming... With Smart Content, I could get it done in 3 - 5 seconds...
Honestly, it didn't take long at all. A couple of copy/pastes and done.
The problem with the content library though is that if you change some locations just a bit too much you could easily create inconsistencies within the library, in other words: rendering some assets unusable because the paths no longer match. And that could turn into a nasty surprise if you only find out later about all that.
I know how hard it is to change a habbit within the creative field, but still... I can't help be convinced that once you give smart contents a serious trial run you may never want to go back to solely relying on the content library alone. Yah, fair warning though: the "SC pane" can never fully replace the content library, no way, but they can provide quite a powerful combination.
Echo the above and can't agree more…
Been there
Started with Poser 4, have every version up to the last one. Started using DS with the beta and flitted between the two until Genesis took over. I had many runtimes all organised using P3DO explorer...
The state of the last release of Poser and the lack of new interesting toys to play with made my get over my strong dislike for DIM and smart content and start using DS exclusively again.
Now that it's clicked for me I wouldn't go back. The smart content pane is my default jump in place and where I spend most of the time when working with newer content.
Thank you all for your input and advice. :)
Thank you so much for this information. I've always been a "kit-basher", so I'm used to changing materials. I just have to learn surfaces in Iray now. I have already picked up several of the Iray shader sets. :)