Honestly I didn't expect to have anyone try this hair upside down either LOL.
I truly hope you keep this in mind going forward as having hair behave as real hair with gravity is very important to me. At least include the option for full dforce behavior please.
Looking forward to the messy bob! Sounds like something I could really use, Here is another image, love the new hair!
"Yes, but there is no corresponding Right Ear Clean."
Left Ear Clean *should have been set to 100 and hidden. Sigh.
"Just a test of dForce simulation on the hair in non regular pose (from the recent Aeon Soul set).
Without the tips from @Gordig, it does not simulate well. By default hair stiffnes is too big."
Because of this very structured style, simulation settings are real touchy. Honestly I didn't expect to have anyone try this hair upside down either LOL.
Normally, I would recommend playing with the Shape Constraint Stiffness Settings. But not this time. The stiff setting keeps this hair all together.
By default the tips of the hair are super stiff for obvious reasons. Lowering this a small amount, (all surfaces except for the bun) will loosen up the style while still keeping it together and resembling an updo. So I would change the Local Shape Constraint Tip Stiffness from .99 to .85
The noise layer is problematic and will more than likely create simulation problems with something like this. I'd shut it right off by changing the line width to 0.
The PS Points are also set really low. Less points = Less Movement. So increasing these are also a good place to start. (all surfaces except for the bun and bangs) I would increase them from 15 to 23. Too high, the hair will melt. You may need to do experiments with this.
The bangs should have the most movement, and don't pose any threat to the simulation, so I would change the bangs surface to :
Local Shape Constraint Stiffness to .2 ( good and loose)
Local Shape Constraint Bias to .65 (further down the hair shaft)
Local Shape Constraint Gain .5 (middle of the road blend)
Local Shape Constraint Tip Stiffness .5 (middle of the road blend)
PS Points 60
I would also play with the loosen morphs on the hair, the bun and the bangs. I added these before running the simulation.
I ran a simple "Start from memorized pose off"
Some of the knowledge of settings are just from me playing/experimenting with the hair for a few minutes, some of it is because I know how I made it, and some of it is because I simulate a lot of hair. Attached is a quick screen shot that shows my outcome.
Ok, thanks for all of the tips.
I have not run so many dForce simulations on the hair so far, so your tips will help me to speed up the process.
Because of this very structured style, simulation settings are real touchy. Honestly I didn't expect to have anyone try this hair upside down either LOL.
Normally, I would recommend playing with the Shape Constraint Stiffness Settings. But not this time. The stiff setting keeps this hair all together.
By default the tips of the hair are super stiff for obvious reasons. Lowering this a small amount, (all surfaces except for the bun) will loosen up the style while still keeping it together and resembling an updo. So I would change the Local Shape Constraint Tip Stiffness from .99 to .85
The noise layer is problematic and will more than likely create simulation problems with something like this. I'd shut it right off by changing the line width to 0.
The PS Points are also set really low. Less points = Less Movement. So increasing these are also a good place to start. (all surfaces except for the bun and bangs) I would increase them from 15 to 23. Too high, the hair will melt. You may need to do experiments with this.
The bangs should have the most movement, and don't pose any threat to the simulation, so I would change the bangs surface to :
Local Shape Constraint Stiffness to .2 ( good and loose)
Local Shape Constraint Bias to .65 (further down the hair shaft)
Local Shape Constraint Gain .5 (middle of the road blend)
Local Shape Constraint Tip Stiffness .5 (middle of the road blend)
PS Points 60
I would also play with the loosen morphs on the hair, the bun and the bangs. I added these before running the simulation.
I ran a simple "Start from memorized pose off"
Some of the knowledge of settings are just from me playing/experimenting with the hair for a few minutes, some of it is because I know how I made it, and some of it is because I simulate a lot of hair. Attached is a quick screen shot that shows my outcome.
I'd be totally lying if I said I understood one word of that. LOL
.That looks really great Michael! I m glad there is finally a little love for dhair :)
"Ok, thanks for all of the tips.
I have not run so many dForce simulations on the hair so far, so your tips will help me to speed up the process."
You are very welcome Artini :) Enjoy the experiments!
I'd be totally lying if I said I understood one word of that. LOL
LOL!
This is a nice lightweight hair to learn simulation stuff on. You can kind of see how certain settings can affect a hairstyle. Im glad Artini is digging in :)
I will try and include more settings to loosen up styles, but I can not make any promises. Hair that should naturally drape, like a long hairstyle, would make sense to include more than one. Even though an updo looks simple, they are multi-pieced complex designs, so more can go wrong. It's rather miraculous it can simulate at all.
Finally gotten round to playing a bit with the hair, and maaaaaan, the speed really is amazing! The laptop (and RTX 2060 only, at that) barely blinked, and the render was done. Please, more of this, lots and soon! Long romantic styles especially, that usually take ages to cook ;-) Thanks so much for finding out about this kind of hair for us!
Comments
I truly hope you keep this in mind going forward as having hair behave as real hair with gravity is very important to me. At least include the option for full dforce behavior please.
Looking forward to the messy bob! Sounds like something I could really use, Here is another image, love the new hair!
Ok, thanks for all of the tips.
I have not run so many dForce simulations on the hair so far, so your tips will help me to speed up the process.
I'd be totally lying if I said I understood one word of that. LOL
.That looks really great Michael! I m glad there is finally a little love for dhair :)
"Ok, thanks for all of the tips.
I have not run so many dForce simulations on the hair so far, so your tips will help me to speed up the process."
You are very welcome Artini :) Enjoy the experiments!
I'd be totally lying if I said I understood one word of that. LOL
LOL!
This is a nice lightweight hair to learn simulation stuff on. You can kind of see how certain settings can affect a hairstyle. Im glad Artini is digging in :)
I will try and include more settings to loosen up styles, but I can not make any promises. Hair that should naturally drape, like a long hairstyle, would make sense to include more than one. Even though an updo looks simple, they are multi-pieced complex designs, so more can go wrong. It's rather miraculous it can simulate at all.
I wonder what this hair would look like without the sticks, just naturally open. ;-)
Finally gotten round to playing a bit with the hair, and maaaaaan, the speed really is amazing! The laptop (and RTX 2060 only, at that) barely blinked, and the render was done. Please, more of this, lots and soon! Long romantic styles especially, that usually take ages to cook ;-) Thanks so much for finding out about this kind of hair for us!
Im so glad everyone is enjoying it!! This has brought back so much creativity and joy for me :)
Love it!
OO very nice Daventaki!!!!