Blender Strand Hair into Daz

Hi All

I am using the latest Beta version of Daz Studio and wondered if it was possible to get strand based hair that I have in Blender into Daz.

I am really liking the G9 characters and I think they render great with the right settings in iRay, but the biggest let down is hair, in my veiw, even Unreal 5.1 strand hair rendered on a Daz character looks magnitudes better than Daz hair in Daz studio with iRay, but, I would prefer to stay in Daz for rendering if I can get my strand hair in.

Really looking forward to any advice.

Thanks in advance :)

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,774

    Possibly as an .OBJ, but no native import option that I know if. Daz Studio has it's own version of strand based hair. so you might try that instead.

  • GordigGordig Posts: 10,169

    I don't know that this is the case, but I suspect that PAs have the ability to import curves as SBH. I've done the inverse, converting Daz SBH to C4D's hair system and Houdini vellum hair, but I'm not aware of any way to do what you're asking except as meshing the hair in Blender, which is really not an ideal solution.

  • lilweeplilweep Posts: 2,550

    Gordig said:

    I don't know that this is the case, but I suspect that PAs have the ability to import curves as SBH. 

    I'd be very curious to know if they can do that. 

  • chevybabe25chevybabe25 Posts: 1,269

    I make my strand hair in an outside program, as do several other vendors. If you are a vendor and have access to the PA tools, then Daz can read both Blender and Zbrush curves. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,483
    edited April 2023

    just use Blender to render I reckon

    I have converted hair particles to mesh and the result is ridiculously highpoly

    a better option for me is alembic export from Blender to Unreal engine to use as grooms

    I do this with DAZ hairs too (transmapped not strandbased)

    DAZ would actually sell me a lot more Dforce Strandbased hairs if they didn't lock the technology down to PAs,

    it's their loss

    it never stopped me buying the tens of thousands of dollars of other content I could model myself if could be bothered to

    Post edited by WendyLuvsCatz on
  • lilweeplilweep Posts: 2,550

    I guess it's to stop other marketplaces from selling dforce SBH.

    I dont think it's in Daz3D's best interest to lock out technology from users.  A healthy third party marketplace makes DAZ Studio a healthy product.  With so much other competition these days (look at what Unreal is showcasing recently, for example), is it really a good idea to limit the opportunities users have to innovate and to showcase potential of Daz Studio.  Given that it's increasingly difficult and selective to become a PA these days, then Daz3D have clearly decided that all innovation is expected to occur within this small pool of select individuals and no one else, which is potentially bad move long term.

    I do feel like writing is on the wall that Daz Studio will be obsolete in few years, so maybe theyre only thinking short term now.

  • Thanks for everyone chiming in, though it is disappointing news. Weird that Daz blocks things like this :( being pretty industry standard it is disappointing nornal users cannot import strand hair / curves. It is almost like Daz is getting left behind.

    I guess I'll just have to stay in Blender or go the Metahuman route with UE5+

     

    Thanks again :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,483

    yeah I quite often edit my DAZ content but you cannot edit strandbased Dfrorce hair very much, (only the parameters exposed in the program)

    that is why I don't buy much and it's not that realistic anyway, a good editable polygon mesh clothbased dforce hair often looks and behaves much better

    all I really use standbased for is Filament that hates cutout opacity

    and for furs and they don't need dforce

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