Creating Models, Creating Base Models, Model Creation
Its very possible this has already been addressed or asked, but I was not able to locate the information.
I actually have a few questions:
First,
Are we able to create our own BASE models to be used in Daz Studio? Meaning create them from scratch using the DAZ studio software.
Second,
Is there a type of tutorial that helps with creating said models? This information would be amazingly helpful. (I ask this because my body type that I AM is not very skinny, I am more thick hips and thighs and I would like to have models that represent myself, and friends of mine as well.... I also plan long term to use my own models for gaming programs or even as illustration for books that I write)
Finally,
If we CANT make our own, and forced to use those already made or completed, are we able to use what WE CREATE using those creations already in the "shop" for our illustrations in our own books and such? ( I feel like this would be a no, even though we created the character, it was still created with "materials" not considered my own...)
Comments
Daz Studio is not a modelling application, though you can make simple things out of primitives. You could use Hexagon or Carrara, or another application, to make models and Daz Studio does then have tools to turn a static model into a figure.
That could be done with a morph, plus other helper morphs to make sure that the bends behaved naturally. There are a considerable variety of tutorials on morph creation.
The if doesn't apply, but yes for the most (exceptions are Twisted Normals products and the old Anne Marie Goddad Digital Clone for Victoria 3) you can use your rendered images commercially. But of course to the extent that you used stock content you would not have exclusive rights to the shapes used (but the illustrations themselves would be copyright)
First off, yuu can use almost anything your purchase from DAZ in 2D form, images, book covers, posters, etc with no issues. To use any DAZ content in a 3D game enginel you will need an interactive license, but this only allows for creating an original game, not for mods. DAZ assets can't be used for mods (unless for personal use)
now on to the tricky questions. You can create any 3D model you want in a modeling program for use in Daz Studio. Keep in mind that you will have to rig it in DS if you want it to move. if you plan to redistribute it (i.e. share or sell) the rigging has to be original and not copied from a DAZ figure (that is called a derivitive work). There are several tutorials in the store on rigging. Daz Studio is NOT a modeling app, so you cannot create 3D models in it, only morph, pose, animate and render. You will need a mdeling app like Hexagon, Blender, Maya, etc to create a new 3D model
Adding morphs to any DAZ figure to create a unique shape and look is not creating from scratch, that is editing the existing figure You will need to create from scartch in a modeling app for it to be original