Making oiled up/lubed skin in UE5/5.1

How do I make oiled up/lubed skin in UE5/5.1? Is there even such a thing? I'm using primarily g8/8.1 characters
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How do I make oiled up/lubed skin in UE5/5.1? Is there even such a thing? I'm using primarily g8/8.1 characters
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Worth trying. How do I do that?
Select the skin surface in the Editor tab of the Surfaces pane, then adjust the property - for example (using PBRSkin) Specular Roughness settings or Diffuse Roughness.
Do I that in unreal or in Daz before importing into unreal?