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I removed the link as the usage terms are unknown
ah that came since, my posts uhm delay
I did the same in my comment but it is still present in the quoting in your post.
I was passing through and noticed your post about this. I agree, it looks pretty cool and I plan to take it for a spin.
Magicavoxel is finished and will not be developed further. the author instead has started on a new project, a CSG modeler: https://ephtracy.github.io/index.html?page=magicacsg
Yeah that looks interesting too, kinda like a delux metaball modeller, hopefully he adds emmisive textures like in magicavoxel
Hmmm, I downloaded that, too. I wasn't looking that closely and it didn't really dawn on me they were separate products. Anyway, it all looks quite interesting.
The Magica programs are fun and interesting, but ultimately self-contained. Unless something changes, it's sort of a modeling and rendering toy. YMMV.
MagicaCSG has gained an export function in 0.0.1. It may only export to .ply but that can be converted.
on the look out for a cheap pdf editor with ocr. acrobat so expensive and adobe pushy
i've seen pdfs with embedded 3d, dont know how tho. its not in acrobat standard
I'm using Soda PDF but looking at their website they have switched to a subscription system, so it may not be what you want.
That makes a difference. Thanks :) But I'm on 0.0.2 and I am not finding the export feature. The only format I see is .mscg .
I see. It's the Aeriolod app that supports ply export.
https://ephtracy.github.io/index.html?page=aerialod
Left side -> Show IO -> Mesh -> Export
Simples.
Finally found it :)
That's so weird! They call .ply "Marching Cube" But now I see why. It's an algorithm.
https://www.sciencedirect.com/topics/computer-science/marching-cube-algorithm
Well, yes. The program uses signed distance fields to create the CSG. There is no actual traditional geometry in it anywhere until the exporter creates it.
Yes, I understand that. Thanks :)
like Mandelbulber3D
this cat does not exist
is
StyleGAN for cats
https://thiscatdoesnotexist.com/
not sure how one would use this with Carrara except maybe with Philemo's cutouts to populate a scene with a cat audience
Blender comes with an add-on that imports ply files; "Stanfoed ply Format"
I noticed that. Yes, the ply export format may make the program a lot more useful. I'll have to put something together and see what comes in on the importer.
HI Everyone :)
Just thought i'd mention 3DCoat ,. the new 2021 version can be used for free (Learning Edition) ....runs as full trial version for 30 days, then unlimited time for learning..
It limits import/export and adds watermarks,. not sure how it would work for just loading a model from Carrara and UV mapping
It may be worth checking out
Anyway,... Hope you're all well
Cool! Thanks 3DAGE!!!
I hope you're doing well too!
...and Stay Well!!! :)
glad you are still with us Andy. Made some happy renders with your kitchen scene, thank you.
Thanks to both of you.
I'm doing ok./ just back from 3 days camping in a hammock,.
Andrew, nice of you to say that, but i know you could make a cube look good :)
OT: I'm hooked on Mr Inbetween.
Dart :) I'm a hermit/nerd, so social distancing isn't a problem..
Stay well all of you
Add me to the list of folks who are glad to know you are well. Thanks for the S/W link as well,
best,
--ms
Howler 2020 for free > http://www.pdhowler.com/Download.htm
Some cool stuff here, thanks for sharing all!
Here's a fun little page I've created for PD Howler
Project Dogwaffle Howler
I did a few demonstrations of how I love using it. Here's a fairly recent one, making an animated light gel for volumetric lighting:
I mostly forgot about this, but if anyone cares... With respect to the magicacsm program and transferring .ply meshes to Blender, I think that's a no-go. I made some simple forms in the magica program and the mesh I got on the other side was a bit of a mess. Too many polys, too much jaggedness along boolean edges, no ability to adjust anything. Honestly, knowing there is no free lunch, probably better off following Stezza's example and just doing such modeling in Carrara. Sure, you can do box/subsurface modeling most anywhere, but Carrara has something Blender really doesn't: Well-developed poly-based spline surface modeling - Gordon, double-sweep, etc. There is a paid Blender plugin that is supposed to fix that, but Carrara does it natively. Cheers to that!