Are we sure that its apparent repetition isn't really just momentary stuttering? And would a momentary stutter be sufficiently exact to establish a proper repeating tile?
Are we sure that its apparent repetition isn't really just momentary stuttering? And would a momentary stutter be sufficiently exact to establish a proper repeating tile?
And, so far there has only been pictures of untextured tiles, the surface would look quite different if there was real textures rotating with the tile.
Are we sure that its apparent repetition isn't really just momentary stuttering? And would a momentary stutter be sufficiently exact to establish a proper repeating tile?
And, so far there has only been pictures of untextured tiles, the surface would look quite different if there was real textures rotating with the tile.
But would be perfect if one was trying to tile a large plane with T-shirts(or stylized teapots).
The cool thing, for our purposes though, is that if each of those tiles was a Patch of Grass, or a section of cobblestone, it would look a lot better and natural than the normal tiling Daz uses now and which the eye can find the pattern pretty quickly.
You can make tiling look more random by creating a procedural mix.
Simple example.
Pic1: Stone texture repeated 3 times.
Pic2: Same texture repeated 3 times, but with a rotated layer, mixed using perlin procedural texture.
It is a case of rotating/translating the top layer and scaling the weight (perlin noise) size to get a good result.
The cool thing, for our purposes though, is that if each of those tiles was a Patch of Grass, or a section of cobblestone, it would look a lot better and natural than the normal tiling Daz uses now and which the eye can find the pattern pretty quickly.
You can make tiling look more random by creating a procedural mix.
Simple example.
Pic1: Stone texture repeated 3 times.
Pic2: Same texture repeated 3 times, but with a rotated layer, mixed using perlin procedural texture.
It is a case of rotating/translating the top layer and scaling the weight (perlin noise) size to get a good result.
That second image (with perlin noise applied) is a good example and gives illusion of non repetitive patterns.
Comments
Escher would have had fun with this tile.
That for sure
Are we sure that its apparent repetition isn't really just momentary stuttering? And would a momentary stutter be sufficiently exact to establish a proper repeating tile?
And, so far there has only been pictures of untextured tiles, the surface would look quite different if there was real textures rotating with the tile.
But would be perfect if one was trying to tile a large plane with T-shirts(or stylized teapots).
Here's one I made in Illustrator and Photoshop Elements, just messing around with putting a pattern on the tiles.
You can make tiling look more random by creating a procedural mix.
Simple example.
Pic1: Stone texture repeated 3 times.
Pic2: Same texture repeated 3 times, but with a rotated layer, mixed using perlin procedural texture.
It is a case of rotating/translating the top layer and scaling the weight (perlin noise) size to get a good result.
Sorry, but I still see the pattern repetition on that.
That second image (with perlin noise applied) is a good example and gives illusion of non repetitive patterns.
I like that
Another article about potential use of the Einstein Tile in material science.
https://www.thebrighterside.news/post/einstein-shape-tiles-will-revolutionize-material-science
Also, cool alternate image provided.