one way, you could go into Parameters , and first have just the dress selected, look for Actors or Morphs. you can adjust the dials there for better fit, hide the poke through, sometimes tho it changes the figure and not the item you have selected.
@XaatXuun thank you very much for your answer! Is it also related to something called "softening" or something like that? I do not remember the correct word... it was something like that, that you can do with items... Do you know what Im talking about? (I should have researched right when I read it...)
The, under the Parameters tab...there will be Collision, Collision Iterations and Smoothing Iterations. Make sure that the dress is colliding with the figure that's wearing it and for what's shown, the defaults for both Smoothing and Collision Iterations should be fine.
The, under the Parameters tab...there will be Collision, Collision Iterations and Smoothing Iterations. Make sure that the dress is colliding with the figure that's wearing it and for what's shown, the defaults for both Smoothing and Collision Iterations should be fine.
Well, it said it can't... it's only for cases like the one I uploaded in the first posts or should work in this case too? (attached to the current post). This dress doesnt seem to work...
It already has the smoothing modifier applied, which is why it can't apply it again.
If you look in your screenshot above, in the bottom right panel where you have "Transforms" highlighted, count down 5 options where it says "Smooth"
That's the smoothing modifier (which has collision and smoothing in it). You can up the collision value to make it more sensitive on it's collision detection (also make sure your character is selected as the model to collide with)
If the outfit gets some crumpled or pointy pieces, try upping the smoothing up a little bit (I found that smoothing can oftentimes do some really strange things so I try to use it as little as possible)
My items already have smoothing modifier applied. Most of my dresses have skirt handles to pose the skirt. Look in scene tab under hip and you will find them. I also have a tuorial on my website that will show you how to use them if you don't know.
It already has the smoothing modifier applied, which is why it can't apply it again.
If you look in your screenshot above, in the bottom right panel where you have "Transforms" highlighted, count down 5 options where it says "Smooth"
That's the smoothing modifier (which has collision and smoothing in it). You can up the collision value to make it more sensitive on it's collision detection (also make sure your character is selected as the model to collide with)
If the outfit gets some crumpled or pointy pieces, try upping the smoothing up a little bit (I found that smoothing can oftentimes do some really strange things so I try to use it as little as possible)
Hi :) I couldnt apply the modifier but I followed the tutorial at Wilmap's page and I learned how to arrange everything. Thank you for answering :)
My items already have smoothing modifier applied. Most of my dresses have skirt handles to pose the skirt. Look in scene tab under hip and you will find them. I also have a tuorial on my website that will show you how to use them if you don't know.
My clothes are only for Das Studio not Poser.
Thank you :) I got your tutorial and I learned to make it work~
Comments
doublepost
one way, you could go into Parameters , and first have just the dress selected, look for Actors or Morphs. you can adjust the dials there for better fit, hide the poke through, sometimes tho it changes the figure and not the item you have selected.
looks like some breast dials would do the trick
apologize for a sloppy reply
and there are a couple other methods as well
@XaatXuun thank you very much for your answer! Is it also related to something called "softening" or something like that? I do not remember the correct word... it was something like that, that you can do with items... Do you know what Im talking about? (I should have researched right when I read it...)
Smoothing...
Select the dress in the Scene tab and then...
Edit > Figure > Geometry > Apply Smoothing Modifier
The, under the Parameters tab...there will be Collision, Collision Iterations and Smoothing Iterations. Make sure that the dress is colliding with the figure that's wearing it and for what's shown, the defaults for both Smoothing and Collision Iterations should be fine.
Well, it said it can't... it's only for cases like the one I uploaded in the first posts or should work in this case too? (attached to the current post). This dress doesnt seem to work...
That's one of Wilmap's dresses?
Then it should already have the Smoothing turned on...so just look in the Parameters tab for the settings.
Yes, it's Wilmap's dresses... I don't know why it doesn't work with this one... Isn't it for poser instead?
It already has the smoothing modifier applied, which is why it can't apply it again.
If you look in your screenshot above, in the bottom right panel where you have "Transforms" highlighted, count down 5 options where it says "Smooth"
That's the smoothing modifier (which has collision and smoothing in it). You can up the collision value to make it more sensitive on it's collision detection (also make sure your character is selected as the model to collide with)
If the outfit gets some crumpled or pointy pieces, try upping the smoothing up a little bit (I found that smoothing can oftentimes do some really strange things so I try to use it as little as possible)
My items already have smoothing modifier applied. Most of my dresses have skirt handles to pose the skirt. Look in scene tab under hip and you will find them. I also have a tuorial on my website that will show you how to use them if you don't know.
My clothes are only for Das Studio not Poser.
Hi :) I couldnt apply the modifier but I followed the tutorial at Wilmap's page and I learned how to arrange everything. Thank you for answering :)
Thank you :) I got your tutorial and I learned to make it work~