Tiling texture question.
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Hi all,
I am finding that if a surface has an associated texture image file in its diffuse setting, I can alter that image directly in gimp and place things like spots/stains in the right place where I want them to appear on the clothes/figure etc.
But how do I avoid tiling the alterations I make if the surface image attached is a tiling color/image? Would I have to basically make a new texture with a template of the object or is there another way?
Thanks!
Post edited by pfunkyfize on
Comments
If it's a tiled image...you can't without making a complete texture that won't be tiled.
You may (but I haven't had great success with this), try to make the spots/stains/etc as an overlay and use the LIE (Layered Image Editor). Or create a geometry shell and use a mask (created from the 'stain' image) and a very tiny offset. Or create/use a ShaderMixer network to have a dual layer diffuse...with independent tiling.
I'll look into the L.I.E. and Geometry shell to see if I can get something workable in those, I think a shader mixer network is beyond me at the moment. Thanks for the suggestions!
There's also all the hardwork done by 3dCheapskate and this...(it's basically the ShaderMixer stuff, already done...)
http://www.sharecg.com/v/71448/gallery/21/DAZ-Studio/Multi-Layer-Tiling-DAZ-Brick-Materials
http://www.daz3d.com/forums/viewthread/7582/P15/#744801
If your having issues with repeating on the texture you can take it into Photoshop if you have it and clone over the tile and apply an offset to vary the texture up and to make sure its still a tiling texture