emission color or shader ?
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so im good on creating emissions on objects, what i want to know is is there a way to retain a color on the object that gives off the emission ?
I created this and i put a rosey emission on the sphere, but the sphere itself is bright .
Any solution ? its probably really easy but i cant see it right now.
thanks everyone.
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/4c/85ae20dbe0608f8c64e3eb544ac7d5.jpg)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/4c/85ae20dbe0608f8c64e3eb544ac7d5.jpg)
first forest witch very good.jpg
1527 x 2160 - 1M
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Please show your "Emission" Surfaces settings
Here they are. My Luminance is at 20000.
Too bright. You have the Luminance at 20000 WATTS which is 200 x 100 Watt light bulbs!
yeah i thought that would be the culprit.
Thanks.
My (quick) settings for a flame:
Also, in Tone Mapping settings, set Burn Highlights Per Component to Off and Burn Hightlights to 0.00, with these settings you will never lose a color again.
If you set the emission temp to 0 the Emission color will color your light.
ahhh more great answers.
thank you cool people of Daz.
Hurrah ! your two tips worked combined with the one about the emission temp to zero . Here come more more and better renders.
I'm glad they worked.
Cheers.