"V3D HDR Master Bundle" (Commercial)

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  • barbultbarbult Posts: 24,828
    Fortunately, the HDR Creation tools work OK. So this is no big crisis.
  • Yes, it's not a big crisis, but it's very annoying anyway.

    So I made a few tests this morning, on the 3 products HDR creator, addon tools, and manager :

    --> No crash :

    - on old versions of Daz Studio, however the products were installed

    - if the scripts are installed using Smart Content

    - if the scripts are applied NOT from the menu or the toolbar, BUT either from the script IDE (I used the dsa file I had), or by a "drag and drop" in the viewport of the "ReAdd ToolBar.dse" file (located in the data of the installed product).

    --> Crash :

    - on the latest Public Build

    - if the scripts are installed using DIM and launched from the menu and toolbar (knowing that the user has no other choice, except if he browse to the data folder to drag and drop the ReAdd).

    What I can try to do :

    - Confirm with barbult that the "ReAdd ToolBar.dse" file does its job correctly when not launched from the toolbars (I'll send you the file(s) barbult, you'll just have to drag and drop it in the viewport)

    - If it is the case, I'll ask Daz Team, but the problem may come from the fact that the file installs itself in the menu (even if I have no idea why it would work with Smart Content install in this case).

    - If it is the case, I'll have a look if I can rather redock only (I hope a file has a right to redock), or even use a hide show instead of a remove reinstall, knowing that the re-install (in case of an update) can - if I remember well - be made by the install file of the product itself (the one accessible in the content library).

  • Hello V3D,

    I am struggling at making a HDR from my big scene. I want to make it from viewpoint, where usually house is. I delete it and put there the v3d cam. But the result is to big. So placing the house back on leaves empty places. How can I adjust

    the size of the HDR to the orginal one?

    First pic the house the 2nd one view down the street.

    Thank you in advance

    Gerhard

     

     

    Classy HouseNew.jpg
    3840 x 2160 - 5M
    Vorm Haus3.jpg
    3840 x 2160 - 3M
  • V3DigitimesV3Digitimes Posts: 3,216
    edited October 2024

    Hi, maube you can try to play with Render Settings, in the environment properties, choose a finite sphere as the dome mode and scale it down? You can also move the env camera closer to the area you want to focus on so that it takes a larger space in the final HDR. Let me know if it is better. edit : another thing you can try is to "scale down" your environement before you create the HDR. This way each element could enventually use a wider solid angle in your final HDR.  Sorry I just saw your message right now, I did not see the notificaiton in my mail...

    Post edited by V3Digitimes on
  • V3DigitimesV3Digitimes Posts: 3,216

    I ask Daz Team help about the "redock button" or "redock menu" leading to DS crash after the recent updates, because after testing a few things, I must recognize I was clueless. This will anyway be solved in mid-term (in the worse case update would prevent the scripts from re-installing during the redock, and the full reinstall would automatically have to come from the content library/smart content).

  • I have had V3D HDR Creator for some time. All of the sudden, I can not get to render the .exr creator. I hit the render button, but it will not do anything. I need help. Currently using Daz Studio version 4.23.

  • Raynesinder said:

    I have had V3D HDR Creator for some time. All of the sudden, I can not get to render the .exr creator. I hit the render button, but it will not do anything. I need help. Currently using Daz Studio version 4.23.

    What does the log (Help - Troubleshooting - View Log File) say after you click the render button?

  • I think this the line.

    2025-02-08 15:14:48.591 [DEBUG] :: V3D Application settings options found for path options and its value is NO

    2025-02-08 15:22:41.039 [DEBUG] :: oElement.name General Render

    2025-02-08 15:22:41.041 [DEBUG] :: oElement.name General Render

    2025-02-08 15:22:41.041 [DEBUG] :: oElement.name General Render

    2025-02-08 15:22:41.042 [DEBUG] :: oElement.name General Render

    2025-02-08 15:22:44.760 [WARNING] :: Script Error: Line 3174

    2025-02-08 15:22:44.760 [WARNING] :: TypeError: Result of expression 'oMyRSProp' [null] is not an object.

    2025-02-08 15:22:44.760 [WARNING] :: Stack Trace:

    <anonymous>()@C:/Users/Public/Documents/My DAZ 3D Library/scripts/v3digitimes/hdr creator/v3dhdrc 04 exr creator.dse:3174

    2025-02-08 15:22:44.763 [INFO] :: Error in script execution: C:/Users/Public/Documents/My DAZ 3D Library/scripts/v3digitimes/hdr creator/v3dhdrc 04 exr creator.dse

  • That's for @V3Digitimes to help you out there, I'm afraid. Her support is very good, you should get help either tomorrow or Monday.

  • V3DigitimesV3Digitimes Posts: 3,216
    edited February 9
    I just saw your PM and post right now. Thanks a lot for the log file. I am going to have a look at it tomorrow or monday. I don’t remember what this variable is right now, but it rings a bell. Can you confirm that you have the iray Environment node (too late here to remember the exact name) in your scene when you launch the render? And that the render engine is set to iray? Edit : i have not played with it with the last DS versions, did anyone eLse had such an issue?
    Post edited by V3Digitimes on
  • V3DigitimesV3Digitimes Posts: 3,216

    @Raynesinder

    I think I might have solved your issue. I hope so anyway. Here is my global analysis process and the conclusion to solve it :

    • Step 1 : Launched base tests on one of the latest 4.23 : no crash, does not seem to directly come from DS version on a basic use of the script (good news for me).
    • Step 2 : Log file + script visual analysis (no tests) : The reason of the crash is that the script cannot find the “Post Denoiser Available” property of the Render Settings, in a function which is launched only when you check the "Set Denoiser to ON" box.  It is confirmed by the fact that : oElement.name should be : NVIDIA Iray Render Options and NOT General as you have. Seems the render engine is not set to NVIDIA Iray.
    • Step 3 : checking the existence of the “Post Denoiser Available” option in the current Daz Studio version : Yes, property still exists under “filtering”.
    • Step 4 : Testing the script with the “Set Denoiser to ON” function. No error message if render engine is 3Delight, scripted 3Delight, or NvidiaIray. The Tonemapper and environment options are automatically created in those cases.
    • Step 5 : Testing the script with “Viewport” render engine, “Multipass OPEN GL” render engine, and NO ToneMapper and NO environment options node in the scene : I have the exact same script crash and debug messages as you have.

    The exr creator is an Iray product, and requires the "NVIDIA IRay (MDL)" render engine to be selected before you launch the script. It also requires to be able to read the environment and tonemapping options, and for this, the nodes must be added in your scene.

    Conclusion : what you have to do :

    1. Set the render engine (at the “top top” of render settings, in the dropdown menu right to “Engine”) to “NVIDIA Iray (MDL)”
    2. Make sure that an “Environment Options” and a “ToneMapper Options” node are in your scene. You can load them from the “Create” Daz Studio Menu (they are near the bottom of the list), or if you are lazy, you just have to set the Viewport Style (near where you control your cameras to NVidia Iray).
    3. Test (launch the exr creator, with denoiser option on)
    4. In  since the only conditions I managed to replicate your issue was when the render engine was “viewport” and that there was no ToneMapper and Environment node in your scene, your issue should be solved. If not, come back here, with screen captures of your scene tab and your render settings tab, and with the log file if different from what you already posted.

    Remark : your render configuration (with issues : no environment, no tonemapper node, render engine probably on viewport) is typical from what you would have when you were working with a filament scene just before. Maybe it could explain when you have this issue now whereas everything was fine before (when people where always on Iray with the environment/tonemapper nodes here). So just choose Iray render engines and make sure environment and tone mapper nodes are in the scene.

    Let me know if it solved your issue, and feel free to come back here if not. If your problem is solved, I'll  add a note in the first thread so that people don't face the same issue.

  • THANK YOU SO MUCH FOR THE HELP. I WAS WORKING WITH FILAMENT. I DID NOTICE THAT AND WAS FINALLY ABLE TO GET IT TO WORK. THANK YOU VERY MUCH.

  • V3DigitimesV3Digitimes Posts: 3,216

    No problem, glad the issue was that easy to solve :)

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