how to save g9 character presets with addons
mil
Posts: 5
in The Commons
Hi,
While saving g9 character we get an opiton of selecting the script "character addon" which saves the tears, eyes and eyebrows, but it saves it with g9 default mats, so when we load the saved character, it loads up with default mats rather than the mats I provided for the eyes, in particular,
How to save it so that when it loads it loads with all the mats I provided for the tears, eyes and eyebrows,
The only way I was able to do is save the character seperately and addons seperately as wearable presets,
but dont know how to combine them, have seen some vendors provide a whole customised character preset, with addons loading with the mats they provide,
please help.
Much thanks in advance.
Comments
You need to add the changes to the Post Load settings (see image) before you save the Character preset
Is it just me or is postload script total gibberish to anyone else? I just end up saving characters as scene subsets.
Wish UI was more user friendly or there was a good tutorial on interpreting it (and yes i already watched the Josh Darling one on youtube)
I think the Post Load tools are mainly aimed at PAs, though they can of course be useful for others. If you don't have the need to do this often, and so learn how, it may - depending on skillset and intersts - be simpler to use a Scene Subset, and that is certainly a perfectly reasonable approach.
What is there to understand, each GeoGraft has seven lines, and they are auto-populated by DS using the default settings stored in the GeoGraft files. The last two lines are the only ones you need to "worry" about, PresetFile is the MAT preset you want to use, and SelectAddon is either true or false depending on the MAT you used, false for an H-MAT, true for a regular MAT.
Only reason I know what I'm doing is the simple fact that I've had to "fix" several dozen G8 character presets over the years.
I usually save out "complete" characters, with add-ons and clothing, hair and stuff, as a "scene subset". Then I can load it into any given scene just like I saved it, with all materials, shapes and stuff.