Iray and where I load various maps

So I see this a lot when doing research on DAZ: Add a specular map, add a bump map, add a transparency map, add a transluency map. 

My questions is simple. Into what options do I load these different maps after having converted a materal to the Iray shader?

 

Comments

  • frank0314frank0314 Posts: 14,315

    on the surface tab you will see all the different places to apply the maps to.

  • Not really, there is no option after I apply the Iray shader that says specifically: Specular map :(

  • IceCrMnIceCrMn Posts: 2,148
    edited September 2015

    Here's where I put them

    "Base Color" = colored texture

    "Glossy Layered Weight" = specular

    "base Bump" = bump

    "Normal Map" = Normal

    "Top Coat Base Bump" depending on your mode either bump/height  or normal

    "Cutout Opacity" = transparency

    "Displacement Strength" = displacement

    Hope this helps out :)

     

    edit: ooops forgot the base color

    Post edited by IceCrMn on
  • Yes, that's going to take a little getting used to — all the names of the surfaces parameters are different, and it isn't always obvious what corresponds to the old names.

  • fred9803fred9803 Posts: 1,564

    Thanks from me too icecrmn. Made a note of this for later reference.

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