Would I need an interactive license for hairstyles, if I convert the hair from mesh to particle hair
julianfuss_c3ceea62c3
Posts: 1
in The Commons
Hi everybody,
do you guys think I need the DAZ interactive license for this scenario: I buy a hairstyle from the DAZ store and convert it to particle hair using Blender. Then I use that particle version inside a 3D game engine. I won't use the original Hairmodel in my game, so I don't really need that interactive license, right? That would only apply if I use the original mesh or a modified version of it, correct? In my case I just used the hair as a template and have Blender create a new asset from it.
Comments
It is a derivative of the original hair, so I think you still need the interactive license. You'll have to contact Daz directly to have an official answer though.
Yes, it is a version of the original hair as Leana says so it would still need an interactive license for inclusion, as 3D data, in a game that was to be distributed beyond your own computer.
Also make sure your game is "your" original game and not a mod since use in mods is not allowed. The interactive liocense is only for an original game design.
What you're describing is a modified version of the original mesh. Perhaps very heavily so, but it's ultimately still made from the original data rather than being a wholly novel creation, and it's not one of the usage permissions granted under the standard licence.
Note that Daz3D licences are permissive, not restrictive. By default, the vendor's rights are the standard full ownership/usage rights granted by copyright, and the licence tells you what permissions they are giving you (which, on the standard licence, is mostly "You're allowed to make renders with this on your own hardware"). Anything not mentioned remains something you cannot do.
Exactly. The relevant consideration is whether the thing is ENTIRELY your own work, not how much you've modified someone else's.