What should I do next?
Hello folks!!
I just allow a mesh smoothing for clothes but as you can see on the picture below there're still some problems with shirt and pants...
What sohuld I do next to fix this "poke" problems??
I also used aged for Michael 4 (it should be a 75-years old men but I think someting's wrong with skin...).
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Obraz1.jpg
1923 x 1086 - 176K
Comments
i dont know what is up. thats a lot of smoothing in the settings...should work at much lower value.
anyway have you tried using the push modifier? that might be the best fix for this. you just offset the clothes 1mm away from the body and that should fix the issue.
For the jeans...change the collision object to be the shirt. Keep them fitted to M4, but collide them with the shirt, instead of M4.
But that could make it worse, since the jeans are already poking through the leg. IMO the shirt should be on top of the jeans anyway, but that might make the shirt worse. I think using the push modifier with different distances might be the best path.
Have you tried to simply scale up the clothing by 0.2-0.5 percent´? That usually solves the problem.
Some of the problem could be caused by the Displacement on the Skin, the aged Skin if thats what you are using, has displacement try Larsmidnatt's idea of using the pushmodifyer.
That's a good point, displacement and smoothing don't work together.
I thought the OP was going for a tucked in look...if not, then yeah, the shirt with the pants is the way to go.
Also, with a push modifier, it comes in at a value of 1...this is a full centimeter (at scale). So it needs to be adjusted way lower...to account for displacement I usually set it a hair above the max value for displacement. So if the displacement is 0.1 for max, I'll set the push to 0.11.
you are right, about the tucked look. I am so casual that option never even came to mind.
Which figure was the clothing designed for? It looks like it might be Day By Day for Genesis 2 Male(s), which won't work properly on Michael 4.