DAZ and VR

WonderlandWonderland Posts: 7,019
edited March 2023 in The Commons

Is there any way to go inside a set in VR and look around? For example, I love the look of the new Tiny Lake scene and I'd love to just visit it in VR and relax there or "walk" around the set. I'm not that familiar with Unity but the impression I got is that textures would all have to be changed as well as lighting and it seems like a lot of work for something that's not commercial and just for my own enjoyment. Has anyone figured out a simple way to walk around DAZ sets in VR? (Quest 2 headset.)

Post edited by Wonderland on

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,774

    I want the exact same thing!!! I tried the Unity bridge a few times and it was a pain to set it all back up in Unity, especially since I don't know my way around the Unity UI. Same for blender. it has VR capabilities also.

    It is frustrating for me when I can go to a website, like Sketchfab and view every model in VR, yet not in a dedicated 3D app like DS.

  • MadaMada Posts: 2,016
    edited March 2023

    No simple way if you want the full 3D experience. I have taken a number of Daz environments into unity but I had to set up all the materials to work in unity, and put colliders down so I could walk around in it.

    Doing it as a 360 skybox is much easier but then you don't have the ability to walk around in it, not quite the same.

    edit: you will also need to connect your Quest 2 to a computer, the standalone headset won't be able to handle the complex geometries and high resolution textures.

    Post edited by Mada on
  • WonderlandWonderland Posts: 7,019
    edited March 2023

    Mada said:

    No simple way if you want the full 3D experience. I have taken a number of Daz environments into unity but I had to set up all the materials to work in unity, and put colliders down so I could walk around in it.

    Doing it as a 360 skybox is much easier but then you don't have the ability to walk around in it, not quite the same.

    edit: you will also need to connect your Quest 2 to a computer, the standalone headset won't be able to handle the complex geometries and high resolution textures.

    Yeah, that's what I thought. It seems I'd have to learn a whole new program and I'm guessing getting things like water could be hard to set materials for. I really wish DS had VR capabilities where you could even set up scenes and morph your characters in VR. 

    I have a whole bunch of houses and my art gallery club in AltspaceVR which is unfortunately shutting down. 

    Post edited by Wonderland on
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