Gen8 character convert to gen9
agate888
Posts: 29
in The Commons
I have a Gen8 character that I have to my liking, and wondering what would be necessary to update the character and look and shape and clothing to Gen9. How painful will it be? Any tricks to make easier? Is it worth the effort and time if I am happy with the look of the gen8? It's just that I eventually might want to swap in some gen9 clothing.
Comments
This official Daz video really helped me convert a couple gen 8 figures to gen 9: It wasn't painful but it took a few steps and if you aren't carefully making sure you are following each step you might have to start back over to get it to work. In case you check it out but want it written the first pinned reply by Safetyman99 wrote it all out. Good luck!
Hi agate888. I havent seen any character conversin software or posts yet about G8 o G9 I'm not sure if that will work as I understand the G9 has more dense olygons and it is geared to be both male and female. However if oure hap with our character and only interested in wardrobe there is a G8 to G9 clone product available to alow ou to do that by MMX caled G9 clones for all. I have it and it works quite well. Hope this helps.
https://www.daz3d.com/mmx-genesis-9-clones-for-all
My steps:
Load G9 dev load
change resolution of the G9 dev load to Base resolution
Unselect the G9 dev load
Load G8 dev load
Select the G9 dev load
click Hamburger icon of Parameter pane
click Show hidden properties
choose Hidden
choose Clones
set clone of the G9 dev load as Genesis 8 male
set the Thigh bends Side-side of the G9 dev load (around 6 and -6 degrees respectively) to match the G8 dev load
Hide the G8 dev load
Select the G9 dev load
Export it to obj
Hide the G9 dev load
Show the G8 dev load
Import the G9 obj
click Hamburger icon
click Assets
click Transfer utility
set From source the G8 dev load
set Target source the G9 obj
Uncheck parent to source figure
Hide the G8 dev load
then select the G8 dev load (thru Scene tab)
Dial in G8 head / body morph to be transferred
Select the G9 obj
Export it to obj (as morph obj)
Delete the G9 obj
Del the G9 dev load
Load G9 default
use Morph loader to import the G9 morph obj
set Reverse deformation yes
Dial in the transferred morph
start Joint editor
Right click work space
click Adjust rigging to shape (must adjust orientation)
Right click the transferred morph in parameter pane
click Edit mode
then ERC freeze
set transferred morph to 0
Save the transferred morph as morph asset
Don't ask me why the steps are like these, I just know these steps work for me. I come up with these steps after summarizing and testing the tutorials and videos posted in DAZ Forum.