Ultrascenery scale landscapes seem way to small? fixed

PitmaticPitmatic Posts: 916
edited February 2023 in The Commons

Hi

I decided to jump on the ultrascenery band wagon and got the addons as well as the base system

https://www.daz3d.com/ultrascenery--landscape-features-volume-4

https://www.daz3d.com/ultrascenery--landscape-features-volume-1

https://www.daz3d.com/ultrascenery--pines

https://www.daz3d.com/ultrascenery--water-pack

Now when I build a scane they are tiny with Lyra for scale I assume I am doing something wrong or am i meant to scale down for the landscapes? the image is using Island 1 from landscape-features-volume-1

thanks

 

test.png
600 x 900 - 700K
Post edited by Pitmatic on

Comments

  • MelanieLMelanieL Posts: 7,458

    Ooh, that definitely looks odd. The base landscape should be 64m square, so either that has been shrunk to a small percentage somehow, or Lara is a real giant. Are they both showing as 100% scale in the Parameters tab?

  • PitmaticPitmatic Posts: 916

    yes both Lyra and the landscape are 100% USC is making it that size?

    no matter what landscape i create its tiny

    If i load the props directly they are full scale

     

  • could work for a tabletop gaming model cheeky

  • PitmaticPitmatic Posts: 916
    edited February 2023

    ok bit weird....

    noticed that the ultrascene node was scaled to 1% and everything else was 100%

    repeatedly that node was always created at 1% eventualy I tried adding a camera to the scene and the next regend landscape was the correct size still need to try all the packs out but its working now.

     

    test2.png
    600 x 900 - 1M
    Post edited by Pitmatic on
  • MelanieLMelanieL Posts: 7,458

    Well that was weird, never happed to me. Still I'm glad that it seems to be working for you now.

  • PitmaticPitmatic Posts: 916
    edited February 2023

    mmm it seems to be doing it with the newer content arrgghh

     

    I have a 12 year old I7 3rd gen with 16gb ram and a GTX1050 that is there for morale support

     

    OK it seems its the trees that are making the scene shrink... if I add in the tall pines the problem occurs

     

     

    Post edited by Pitmatic on
  • MelanieLMelanieL Posts: 7,458

    Even if you add the camera first? (It occurs to me that I normally create at least one camera before I create a USC scene.)

    I'll see if I can somehow reproduce your problem - will take a while as my DS machine is not this one.

  • MelanieLMelanieL Posts: 7,458

    Well I just tried buidling Island 1 with no camera and still no problem. So I can't reproduce your problem at all.

    Could you run through the exact steps you are following please? i.e. from opening DS to observing the tiny landscape.

  • PitmaticPitmatic Posts: 916

    OK it is my fault i assume as i did not have the natures trees pack installed once installed everything works its odd that the tree pack being missing made the landscape tiny?

     

  • PitmaticPitmatic Posts: 916
    edited February 2023

    now i just need to get the trees to sit in the ground a bit better lol need to do a bit of reading :)

     

    test 3.png
    600 x 900 - 911K
    Post edited by Pitmatic on
  • ecks201ecks201 Posts: 446

    Pitmatic said:

    now i just need to get the trees to sit in the ground a bit better lol need to do a bit of reading :)

    If you want to tweak things, there's bucket loads of stuff in here

  • davesodaveso Posts: 7,138

    well, i love that smaller scene, as well as   your island right above. 

  • MelanieLMelanieL Posts: 7,458

    Well I never would have guessed that might be the cause! Hope you enjoy the USC world now it's working.

  • PitmaticPitmatic Posts: 916

    Thanks for the help guys I suspect this is going to be a deep rabbit hole 

     

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