Save expressions as presets?
pixelquack
Posts: 288
in The Commons
Expressions often are a combo of 4 or more sliders carefully tweaked until it looks right, can I "compile" that set into one new slider somehow?
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As a Pose preset, or by creating a master slider and linking it to the individual parts. You can, but don't want to, export as an OBJ and load as a new morph - that would be a bad idea in general as it would break any links to corrective adjustments to make character shapes play nicely with expressions and for expressions in particular as manya re bones, which rotate, while a morph moves in a straight line (which means 0% and 100% would match, but intermediate values would be different).
To make a controller, right-click in the Parameters pane and put it into Edit Mode, if it isn't. Right-click in the group you want to hold the controller and select the Create New property option. Name the property, set limits, adjust any presentation properties to taste, and set the Type to Modifier/Pose. Set the new property to 100%, with the expression applied and the figure otherwise zeroed. Right-click on the new property and select ERC Freeze, then in the dialogue make sure only the intended things (your expressions) are selected as sub components, click Accept. Test, and if the results are good zero the slifder and use File>Save As>Support Assets>Save Morph Asset if you want it to be available on all characters based on that figure.
Got it, thanks. The "zero everything else" part I need to think how to integrate in my workflow. Any fast way to do it? Alt-Click everything, well. Can be a long list.
If it's oly a few elements the fastest route would probably be to save a Pose preset with only those selected, then apply that to a zeroed figure.