Unreal Engine 5.1 internal Dual Quat solution

Hi guys. Looks like it become possible to use Dual Quat without patching and recompiling Unreal Engine. In UE5.1 they added Deformer Graphs that can be used to improve skinning

I tried to use default DualQuat deformer graph provided with Examples project, but it doesn't include morhps (I've tried to add it, but unsuccesful) and some artefacts happened with my mesh with it.

Here is how it look with DualQuat deformer

And without it

Maybe somebody can implement this shader code in Deformer Graph and help whole community?

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