D-formers - cannot get them to work consistently

andya_b341b7c5f5andya_b341b7c5f5 Posts: 694
edited August 2015 in New Users

I have struggled with the following issue for some time and come to no resolution.  I am trying to fix clothing 'shrink wrapped' to a character.  I am using d-formers for this.  I have dressed a G2F character in a casual t-shirt from product www.daz3d.com/casual-jeans-and-t-shirt-for-genesis-2-female-s.  This is stuck tightly to her, particularly under and between the breasts, which looks ridiculous even comical.  I am trying to use a d-former to pull the fabric down from being tucked right up under each breast, but the field highlights only the fabric against the ribs, not the fabric against the breast.  So the effect is not to loosen the fabric under the breast, but just to slide down what is against the ribs.

Any ideas please as to why the field - no matter how big it is - does not highlight and therefore move vertices in all parts of the fabric?  I have so far had very little joy using d-formers.  I probably could fix it in Blender, but don't feel that I should have to do so.

(Annoyingly, the promo image does not show the same kind of tight shrink-wrapping, which is misleading. And it's far from being the only clothing product with a similar disparity between promo and the actual behaviour of the clothing.  Would be nice to know how those promos are produced to look so much better than the default behaviour.)

Post edited by andya_b341b7c5f5 on

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891

    I am not seeing this in DS4.8 with http://www.daz3d.com/casual-jeans-and-t-shirt-for-genesis-2-female-s   Do you keep your content updated using DIM?

    See the image below.

     

    Casual.jpg
    631 x 634 - 245K
  • StratDragonStratDragon Posts: 3,251
    edited August 2015

    if the object has more than one "zone" you need to adjust for all those zones.

    A typical shirt might have a chest, abdomen and two shoulders, so a total of four (4) d-forms may be need to make poke through adjustments. Often you can select the manipulatior for mulitple d-forms and make adjustments to multiple zones at once for symetrical repairs, or copy once dform to another to get the parameters squared closer to something uniform for multiple zone repairs.
    Simply selecting one zone or even the root "shirt" will not affect the shirt as a hole.

    Post edited by StratDragon on
  • ToborTobor Posts: 2,300

    D-Formers are a royal pain, and no substitute for the Poser tighten/loosen "paint-on" simple morphs that take only seconds to apply. You could have done what you wanted in the time it took you to write your post. Really, I love Iray and some of the other things D|S can now do, but sometimes I feel Daz's developers overlook the continent for the trees.

    Time is money, so I spent my money on Fit Control. It does these things out of the box. Unfortunately (or fortunately, depending on the figures you use) it's only for Genesis and Genesis 2.

  • mjc1016mjc1016 Posts: 15,001
    Tobor said:

    D-Formers are a royal pain, and no substitute for the Poser tighten/loosen "paint-on" simple morphs that take only seconds to apply. You could have done what you wanted in the time it took you to write your post. Really, I love Iray and some of the other things D|S can now do, but sometimes I feel Daz's developers overlook the continent for the trees.

    Time is money, so I spent my money on Fit Control. It does these things out of the box. Unfortunately (or fortunately, depending on the figures you use) it's only for Genesis and Genesis 2.

    And even though I use Blender regularly for this kind of fix, it too is not very quick.  The whole process is rather slow...so something 'native' would be nice.  And Fit Control does fill that gap. 

    It's been the Daz model since forever that that kind of support is community/3rd party supplied...

  • ToborTobor Posts: 2,300
    edited August 2015
    mjc1016 said:

    It's been the Daz model since forever that that kind of support is community/3rd party supplied...

    True, but then it's product- or shape-specific. The add-in handles whatever the author built into it. With the Poser tool, you can warp on arbitrary geometry, fitting against whatever target ou've specified. 

    In some ways, I hope Daz doesn't catch up on Poser on some of these core tools. Then they might be tempted to charge for the thing. I like it free much better, even though the razor/razor blade model isn't always kind on my bank account.

    Still, being able to easily push and pull on a mesh is the basis of any modeling program out there, and I've always found it odd D|S makes you jump through hoops for the simple stuff. The same goes for the Symmetry feature, which is unnecessarily obtuse compared to -- oh -- let's say, Poser.

     

    Post edited by Tobor on
  • DForms (and Push Modifiers) can have weightmaps applied to them, so you aren't limited to the field (in fact it's simplest to move the field out of the way before applying a weight map). Still not as straightforward as a pus/pull with the Poser morph tool but useful.

     

    if the object has more than one "zone" you need to adjust for all those zones.

    A typical shirt might have a chest, abdomen and two shoulders, so a total of four (4) d-forms may be need to make poke through adjustments. Often you can select the manipulatior for mulitple d-forms and make adjustments to multiple zones at once for symetrical repairs, or copy once dform to another to get the parameters squared closer to something uniform for multiple zone repairs.
    Simply selecting one zone or even the root "shirt" will not affect the shirt as a hole.

    Not with DS4, the geometry belongs to the figure node rather than the bones so a single DForm will immediately affect the whole thing - which can sometimes be a drawback.

  • I am not seeing this in DS4.8 with http://www.daz3d.com/casual-jeans-and-t-shirt-for-genesis-2-female-s   Do you keep your content updated using DIM?

    See the image below.

     

    I do use DIM, and I am seeing something similar to you when I put the shirt on a default V6 i.e. not overly shrink-wrapped in the chest area.  However, I have dialed in a bit of the 'heavy' and 'voluptuous' full body morphs from the G2F Body Morphs pack (I think), as I am modelling a more 'normal' looking woman (nobody actually looks like V6, do they?).  This is when the shirt gets tucked up under the breasts.  Thanks though, you prompted me to check the fit on an unmorphed V6.

  • Thanks for all your comments. 

    Looks like I need to seriously look at Fit Control.  If it works as it promises, then the cost would definitely be outweighed by the time saved compared to fixing it in Blender.

    Interesting to hear d-formers can have weight maps applied. I will have to investigate that when I have more time.  Also intrigued to learn Poser may have more features in this area, though reluctant to purchase and learn yet another complicated piece of software.

    Still not sure why the d-former field won't select vertices except against the ribs for me.  Even if it did, I'm not sure I could get the desired result of the fabric hanging a bit more loosely.  Maybe this poor woman will have to live with V6's strangely pneumatic breasts, or a very tight shirt.

  • Not sure, whether this is the right thread for my question. Please, redirect me, if I'm at the wrong place. 

    Anyway, here is my problem: Is it possible to customize the magnet of a deformer? For example, can I install/upload/import a heart form and apply it to a T-shirt etc. in order to create the illusion of a leaping/loving heart that comes out of one's chest (like in "The Mask")? 

    I'd be grateful for any advice.

     

  • That might be possible with weight-mapped DForms (I suspect more than one) but it would be a fair bit of work - and would depend on the resolution of the shirt mesh.

  •  

    Not with DS4, the geometry belongs to the figure node rather than the bones so a single DForm will immediately affect the whole thing - which can sometimes be a drawback.

    I'm using legacy V4/M4 items and if I select the root node I get nothing in 4.8.

    I'll check again but I'm also sure this is what I'm seeing.

  •  

    Not with DS4, the geometry belongs to the figure node rather than the bones so a single DForm will immediately affect the whole thing - which can sometimes be a drawback.

    I'm using legacy V4/M4 items and if I select the root node I get nothing in 4.8.

    I'll check again but I'm also sure this is what I'm seeing.

    Hmm, I thought at one point it was requiring the DForm be created on the figure even for legacy figures.

    You can tell a DForm to affect multiple bones in that case (or multiple nodes generally) by selecting the additional nodes, then clicking the Add Node(s) to DForm button in the DForm pane and in the dialogue selecting teh DForms you want to use.

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