Pose Centering / New Rotation Zero?
dlm4001
Posts: 196
in The Commons
I created a pose that involved rotating the hip forward about 4 degrees and then moving the thighs forward about the same amount to keep the figure standing upright, but with the hips cocked back a bit. Think hand on the hip attitude stance, but with a little rearward). Since I rotated the hip in the X axis, when I rotate the figure in the y axis to adjust to the scene, the figure rotates around the 4 degree offset. Is there a way to rotate the figure in "scene space" verses "object space"? Or a way to termporarily set (reset) the rotation axis?
Comments
Not sure what you mean by scene space.
In tool settings you can set it to world, local, object or screen coordinates.
That said, I don't understand why you rotate the figure. I usually do all figure rotations on the hip, so the figure is only for moving the figure around.
Thank felis.
By scene, I meant world. I ususally don't move the hip rotations, but for this stance, I needed to. Humans don't always stand with their hips perfectly square to the ground. Most of the time I move the thigh positions and the waist position to get the look I am after but, sometimes, you have to move the hip.
The tools settings (World, Local, and Object) ... I thought these were for changing the rotation behavior of the Viewport. If I am misunderstading this, please let me know.
I was trying to change the new hip positon (X axis Rotation = +4) to become the new zero (X = 0) so that when I rotate the figure on the Y axis, I am rotatiing the figure around the a vertical line perpendicular to the ground, I thought there was a way to adjust the coordinates of the figure. I got it to work by rotating the figure in the y axis and then going back and forth adjusting the x and z axis until the figure was upright again.
Still, I imagine there is a better way.
You could use the figure node, or parent to a null. You could also use the Bake Rotations command from the Joint eduitor right-click menu - but I think you would then have to adjust anything fitted to the figure to match, so either of the other options would probably be less pain.
Rotate X-axis in the hip and do the Y-rotation for the base figure.