Is Dual Lobe good for hair shaders
RAMWolff
Posts: 10,212
Hi,
Is Dual Lobe good for creating hair shaders? All my attempts at getting a nice iRAY shader created has either left me with dull lifeless looking results or if I enable Dual Lobe I get more options but that gives me very noisy results. I've created Glossy maps to plug in but then I'm back to lifeless looking hair. So a bit frustrated about this. Trying to ge a project finished but as usual iRAY is more of a PITA than 3DL for me. Never got along with this rendering engine..... *Sigh*
Lifeless Hair Shader Issue.png
932 x 828 - 657K
Comments
There should be a dual lope roughness, which I would increase.
Hmmm, I'm using the iRAY Specular/Glossiness channel not the Metallicity/Roughness one!
BUT I'm now getting the results I wanted with the Roughness channel. I'll have a long day ahead of me redoing all my settings for my pack but thank you very much for the info!