Adding to Cart…
![](/static/images/logo/daz-logo-main.png)
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
One can by accident disable corrective morphs when resetting figure pose (zero figure pose does it). Knees and elbows are always bad, though. G8 looked better with only basic correctives because it had joints with enough loops in right places.
That makes me sad. The shoulders and elbows are non-human. What I meant to say was, She looks great!
Perhaps Daz can change it's position on the SubD morphs? Some of the images here illustrate why we need it. With the uniform quad mesh at the resolution it's at, there's nothing we can do about the bends for our artwork. We're reliant upon a PA to produce a product that we'll probably wait a year or so for (not faulting the PA, I know this sort of thing takes time, and it's not the only project they're working on).
If that bulge comes from those morphs alone then that would be something to criticize those morphs for. Could be they also sculpted on top though? I don't know. I'm not trying to defend anything, just saying if you put the base G9 in that pose you won't see that bulge. So I don't think it's fair to claim that this particular issue is a result of G9.
There can be only one Noemi, but of course I hope many others will follow![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
This launch seems very different from previous ones. When G8 came out we never saw new G7s being released but we are still getting new G8s. I think it's telling too that even top PAs, let alone DAZ itself, seem to be struggling to make G9 look decent. I thought the whole point of G9 was that it was supposed to be able to turn into anything, even animals. But instead we have a separate undeveloped horse, humans with cartoon-like bodies marketed with the usual lingerie or fantasy/sci-fi' stuff and the PAs who made G8 turn into anything (like a hedgehog!) don't seem to be doing that with G9. I can't help but believe that G9 is not meant for us, the traditional market and might have something to do with it maybe being more compatible with other software, better for Web3 avatars or NFTs or something.
I imagine that it takes that long to complete them, the work involved is herculean that's why I respect that PA so much, but yeah, they have their work cut out for them as G9 lacks any anatomical landmark info such as the pecs/delts etc, so that means that you're gonna have to be up on your anatomy, which they are, thankfully!
Now comes the long wait.
They both look masculine, just very young, like a teenager. I so far have only bought Victoria 9, Michael 9, & the DAZ Originals head, body, & expressions base morphs.
The product does contain a single .dsf proeprty file according to the read me, so it could be a custom morph or a controller - with the only required product being starter esentials (for the base figure - listing this is new) I woudl suspect custom morph, and there is no sign of any JCMs if so.
For the interests of fairness & comparison, I thought I'd compare a V3 Character (Jim Burton's Glamorous Vickie, left, released Jan 2003), A G8 figure (CHB Milan, centre) and a G9 figure (V9, right) to see how they compared with a quick approximation of the pose above. I applied the pose to G8F and used my G8F->GV3.script to get the V3 character in the pose and my G8F/M->G9 script to get the G9 character in the pose. The results were, erm, unexpected.
Looks like the V3 character shows least thigh bulge. Blow me! OK, V3's elbow's the worst by miles, but at this angle her glutes are OK. But it looks like for the thigh bulge V9 is the worst with this pose even though it's not as bad, and G8F isn't actually a lot better. Altering the Right Thight Twist 1 & 2 bones had zero effect. So, this problem is not limited to the G9 character so heavily criticised above.
Regards,
Richard
G8 character thigh doesn't look great, but the glutes are ok. V9 bends like a plastic straw. Granted, glutes are visible only if character wears little, but there's also lack of definition at the midriff.
The main problem here is, when you shorten the thighs proportions. These result in those crazy distortions. Bluejaunte characters don't have those problems because of their unnaturally long legs.
Thank you, Richard! I bought Glamorous Vickie for $1.99 last month, and I haven't yet downloaded her. She looks good. The thigh bulge on G8 was surprising, but it looks natural. It reminds me of the thighs of some cheerleaders when I was growing up (many of them were built like gymnasts that didn't have to starve themselves). V9's thigh bulge doesn't look too bad, but it doesn't look human either. And her lack of any anatomical detail is disappointing.
What is up with the right foot on G9? It looks too rounded at the sole. Or am I just so used to the arches on the previous gens?
Thanks for the comparison. Really helpful!
I bought Belle and Angela 9, hoping G9 had improved. But it is like building a house - if the base isn't good, you'll always have issues.
https://www.deviantart.com/alien-area/journal/Genesis-9-The-Lost-Generation-935834672
GV3 is remarkably good looking. The hair in the image is Jim Burton's now unavailable 'Las Vegas' hair. As GV3 has a separate CR2 file and is not a morph of V3, it's actually quite hard to get clothing to fit. The bikini there is one of the ones Jim Burton did for the character. Lack of clothing is one of the reasons why I use her less than I'd like. Ah well. Regards, Richard
Not all characters are created equally.
Some PAs put little effort into creating JCMs to fix the bends on their figures, and others moreso.
I can imagine it's not quite fair to compare a badly made G9 with a well made G8.
Is the rigging and JCM issue inherent to G9 or merely a symptom of badly made characters and morph bundles?
https://www.daz3d.com/cgi-ghalen-for-genesis-9
Guess that G9 should be a breeze to clothing creators but quite a pita when sculpting the actual body?
Doughy.
Thanks for the extra info. I'll have to see who wins between GV3 & GND2 (Girl Next Door).
It's time to return to characters for Michael 9 and (waiting for a female 9 with a universal non-Pillsbury body).
Should've covered both elbows. Shrink-wrapped breasts like Genesis 1.
From the clothing availability stakes, I think they're pretty much equal as Karanta has done a certain amount for GND2. From the character shape side, both are unique. And, in all honesty I can't really choose between, maybe sligtly in favour of GV3. So most of my recent images with one in, also has the other. [ https://www.daz3d.com/forums/discussion/comment/6703616/#Comment_6703616 and subsequent posts, https://www.daz3d.com/forums/discussion/comment/5663501/#Comment_5663501 and https://www.daz3d.com/forums/discussion/comment/5611236/#Comment_5611236 ]
Regards,
Richard
Wow! Thanks for all the images. You really made them fit into Iray; too bad about the elbows. I presumed I'd be partial to GND2 because I like her long torso, but standing next to GV3, I think I like long legs better. If only there were a way to decrease the deltoids. I have everything available for GND2. Now to see what works on GV3.
Who knows, maybe with modern tools it'd be easier to create JCM's than it was...
Regards,
Richard
It's perfectly fair to compare basic characters with no extra morphs and base G9 still is loosing to base G8.
Fair enough. But people should actually cite the morphs that are in play when showcasing horrendous genesis 9 characters tho.
I will admit i just scanned this thread so maybe by and large people are doing that, but for instance you see cases where people are posting random pictures screeching "see genesis 9 is inherently bad because of this bulge" but they dont tell you what morphs were active.
Pretty much every issue I saw could be fixed with a JCM, which comes down to PAs not supporting their characters properly rather than something inherently wrong with the geometry of Genesis 9. I recognise that the topology flow of Genesis 9 is pretty bad but with its higher geometry you should be able to fix any bend issues with JCM.
Most of the people complaining in this thread, such as myself, often kitbash only using base G8 or G9 and Daz Originals body/head morph packs. If I have G9 base and DO official morph pack and then G8 and again only DO morph pack then it still is acomparison unfavorable for G9. G9 flagship V9 also comes worse than G8 V8. Better face on G9, but G8.1 was getting close enough with this, the body is a downgrade. Combine this with increased pricing on accessories and G9 is not a great start for a G8+ replacement.
Great if PAs do corrective morphs for their characters, but then you are limited to products only from PAs doing this.
G8 could get away with basic correctives built into the base figure. Unless the shape was really extreme. Even then adjusting rigging to shape could fix most of the issues.
@xyer0 I've PM'd you to keep further V3 stuff from gumming up this thread
Regards,
Richard