Deleting polygons without breaking normals
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Is there a way to delete (or hide) polygons without breaking model's normals in DAZ Studio? I want my model to be modular and export it in a game engine via bridge
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Is there a way to delete (or hide) polygons without breaking model's normals in DAZ Studio? I want my model to be modular and export it in a game engine via bridge
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Comments
I want to do this but in DAZ. Is this possible?