Iray Eyes?

DekeDeke Posts: 1,635

Love the look of my Iray renders, but the eyes look a bit dull...they need some reflection and moisture.   When I look under Surfaces, the Cornea has a Water Thin "tag"...whatever that is.  Is there a better way to set the eyes for realistic reflections?

Comments

  • ToborTobor Posts: 2,300

    Some people use Glass-Thin, but either will probably work. The important point is that because the eye surface has virtualy no thickness in its gemetry, the Thin Walled option needs to be turned on. This compensates for the thin geometry, and forces the engine to do apply some custom math to make the surface behave as if it hase a more realistic thickness.

    If you are looking to not use artificial reflections on the eye surface, you sould look for and apply a corneal bulge morph to make the eyes more rounded. This gives them a shape that will more properly reflect light from the environment. And of course, now you need to provide that light. There are no specular reflections in the eyes if the lighting is flat. 

    How "wet" the eyes look is a function of the glossy and/or top coat settings, as well as removing any competing settings, such as roughness, which gives objects a matte, non-reflective look. You have control over these. 

  • KA1KA1 Posts: 1,012

    Corneal bulge morph?? That's what I'm missing, will be hunting for one now!!

  • mjc1016mjc1016 Posts: 15,001
    edited August 2015

    G3F comes with one...

    And I have one for G2F on my ShareCG page.

    http://www.sharecg.com/v/80769/view/21/DAZ-Studio/G2F-Eye-Morphs

     

    Post edited by mjc1016 on
  • KA1KA1 Posts: 1,012
    mjc1016 said:

    G3F comes with one...

    And I have one for G2F on my ShareCG page.

    http://www.sharecg.com/v/80769/view/21/DAZ-Studio/G2F-Eye-Morphs

     

    Thanks for this mjc1016 very handy indeed!

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