Adjusting DazStudio Interface Resolution
subthresh15
Posts: 9
Hey all,
Recently upgraded to a Macbook pro, including a new screen, now at a much higher res. Reinstalled DazStudio on it, and it works fine. But unfortunately the actual DazStudio interface, as in the menus, viewport, etc. are all still operating at a resolution basically of 1080p. This basically means that any viewport rendering I do is also capped at ~1080p. Is there any way I can get Studio to change to my actual display size (3024*1946)?
Comments
What? D|S uses the desktop resolution, it doesn't change your screen resolution.
Not what I said. The DS window is operating at a lower resolution than my display. Whatever's going on, it's not operating at the same resolution as my desktop.
So it is using more than one actual pixel for each pixel gernated by the UI? That sounds like an application setting in the Mac rather than anything Daz Studio does itself.
I found a few posts referring to a "display scaling" option somewhere in DS that might be what I'm looking for:
https://www.daz3d.com/forums/discussion/387541/is-there-a-way-to-change-the-resolution-of-daz-studio-4-12-not-the-render-resolution
https://www.daz3d.com/forums/discussion/109296/how-can-i-change-the-interface-resolution
Only problem is, I have no idea where this option actually is
https://apple.stackexchange.com/questions/256143/how-do-i-scale-everything-up-on-my-mac-screen-without-decreasing-resolution
DS doesn't yet have any scaling options - it is something we hope will be possible in DS 5, as it depends on the neer version of Qt. In Windows the application will affect the OS font scaling setting, but I don't believe that is true on the Mac.
Thank you so much. The interface is definitely still not at the native display resolution but this is a big improvement. Think it's the best I'll get for now.