How make tinted or smoked glass?

I've made a door.  The door window is a simple cube flattened and dimensioned appropriatetly and the surface is converted to Iray.

If I was to leave the glass transparent, I'd simply apply a glass shader to it.

However, I want the glass to be dark tinted or smoked. Any way to accomplish this simply? 

Comments

  • GordigGordig Posts: 10,043

    Default Resources contains a few frosted glass shaders that might be useful. Otherwise, you can start with a glass shader, lower the refraction weight, and change some colors (though I can't immediately think of which ones) to get your tint.

  • FishtalesFishtales Posts: 6,119

    2019/10/11 13:50 5/10 General Concepts Documentation Center - http://docs.daz3d.com/

    Refraction Color - This color is generally used for tinting thin walled glass. Setting this property to a value more than 0 will make the Abbe setting available. If Abbe is on, Refraction Roughness values are ignored.

    Refraction Roughness - Setting this one on a surface causes it to look more and more cloudy as less light passes through the roughened surface. The value ranges from 0.0 to 1.0.  This is only available if Shared Glossy Input is Off.

    Refraction Glossiness - This property controls the glossy effect of the refraction. This is similar to comparing clear glass to a frosted glass. Setting Refraction Glossiness to anything less than 1 opens up Glossy Anisotropy Rotations.

    This property shows in the PBR Specular/Glossiness mode of the shader.

  • Sven DullahSven Dullah Posts: 7,621

    ...off topic - I would appreciate people stop calling every preset a shader, for all I know these are just IRay presets...just saying;)

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