Export G3F to Poser deforms some polygons in neck?
![davidcaputokeene](https://secure.gravatar.com/avatar/3527687fafa40437c26e84c2bc81c161?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F3527687fafa40437c26e84c2bc81c161_100.png)
I save a G3F as a scene subset - make Poser companion file. Export .obj to Blacksmith - ( oh I also make Full Body morph and load backinto Daz Studio). When I open the pz3 in Poser the mesh is torn ant the neck. See image. I cannot figure out what is causing this. Any suggestions guesses?
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/35/c461ca7eb3622668973512f3a120ff.jpg)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/35/c461ca7eb3622668973512f3a120ff.jpg)
neckpolytear2015-08-13_151434.jpg
1029 x 895 - 730K