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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
DS allows planes to be created with any orientation - and I think if they use a negative axis the normals can point away from the gizmo arrow, which is why a suggested trying Two Sided.
The plane and sphere are just the defaults that are created in Daz, and so the sphere is just a standard grey. There is no environment lighting though so it appears black because I was hoping the plane would light it. The plane is definitely orientated the right way but I have also tried it with two sided with no effect. I will check the glossy colour later it should just be the default colour, I did chang the glossy roughness to 1 so that I didn’t get confused by the plane reflecting on the sphere, but that didn’t have any effect on the light.
When you create the plane as X Negative, it will not emitt light, no matter wht you try. Create it x positive, it works.
I usually create my things y positive, I never had that problem.
Can you try, when you create a plane primitive again, to create it with the positive version instead of the negative one?
Yes, I will :) thank you for your advice
Thank you everyone that has posted a reply, this forum has been a great help. Ok, so I'm not quite sure what happened but I made a new scene with two plane primitives, one x positive, one x negative and as was said the x positive one worked. What is strange though is that when I went back to my actual scene where the emitters weren' working they now all of a sudden were, so somehow it fixed it. Hopefully it shouldn't arise as an issue again but I'm just happy it's working for now.
Thanks again!