Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
The time line might be shorter then that, as Microsoft is REALLY going hard to get people onto Win10 before 2018 ends.
So I expect them to cut Win7 and Win8 support in under 2 years.
They have given dates for end of support, so they would be hard-put to do that.
I finally got around to trying to get DS 4.9 up and running on my version of Linux again. I'm quite proud of myself as I managed to do it without my husband's help. I'm running Linux Mint 17.3 and I managed to get my first Iray render with it last night. I haven't tried doing anything to get it so that Connect works. I still use DIM on Windows and I'm not in a hurry for Connect quite yet. So, right now, I'm manually downloading and installing via DIM while working offline. I'll work on getting the Connect working later.
I do have a screen drawing issue. My screen doesn't seem to update very quickly while I'm DS. This is especially true after I hit the render button and it tries to draw a new window. Anyone know what I might try to fix that? In simple terms, please, as I'm not a technical person. I just pretend to be one. I haven't install much content yet as I wanted to get everything up and running. Right now I only have a few basic things installed to test out Iray.
Doesn't mean they won't; companies do change their direction, policies, objectives... etc. Although I'm not expecting it.
Yeah and we have proof MS has changed things from what was said like;
the "Play Anywhere" feature of Xbox and Win10, where at E3 they said all games would support it, later they changed it to a short list,
The Xbox one release announcement where they said it was "Technologically Impossible to Undo"; the Kinect requirement, must be connected to internet 24hr a day and the used game lock out. And look they changed the kinect requirement within 3 days which they said was "Technologically Impossible to Undo."
So never take Microsofts words as proof of what they will be doing, as their words are not worth even salt at the moment.
And if you looked at how MS is handling the Win10 release in underhanded ways, they want people on Win10 no matter the method, and cutting Win7 and Win8 support early would fit the bill.
...exactly. If they did move up the expiration dates, it would create an uproar that could have serious implications.
...well if they did, it would put an end to my involvement in 3D graphics as I refuse to allow them tell me what they think is good for my system as well as deal with all the unnecessary feature bloat that I can't get rid of. I mean, why does 10 use twice the memory Win 7 does? A lot of useless rubbish in my book, that's why.
Hi forgive my complete ignorance on this matter.
I was a Computing lifelong Mac user who only had a passing occasional experience with windows OS during my 20 year career as a Graphic Designer in the printing industry in the Washington DC,Maryland, Vrigina tristate market,
As I moved from Print design to 3D animation & VFX it became clear that I need to get re-aquainted with the windows platform
Nearly two years ago I got my first modern windows 7 PC specifically to Run Iclone Pro and Endorphin and Daz studio 4.x.
Here is my question:
what exactly does it mean when you say
"microsoft is dropping support for XP or Vista or Win7"
I get it somewhat,... there will be no more
bug fixes or security patches or online tech support in general.
but what does that mean to a user who just plans to run his system& 3D animation software keep a good AV in place and never call for "tech support" anyway
BTW I am not averse to running "Old" software
My C4D is R11.5 vs the latest R17 from maxon
"Endorphin" 2.7 is a discontinued product.. but so what? there are plenty of online tutorials at my call.
My Adobe creative suite ,including after effects, is CS3
I plan to stay on Daz studio 4.7 for a while as I dont need Iray
I have Blender Cycles as well as Vray for C4D for the "PBR" stills
So the issue of being "forced to upgrade" is not that looming for me as it seems for other people.
Whats to stop me from continuing to make Character Animation& VFX and not upgrading??.
XP and Vista are no longer supported... period. Mozilla and Chrome both will refuse to work on the OSs, as will several other 3rd party programs. Windows 7 has reached the point where only the most pressing of security fixes will be made, and no feature fixes or enhancements will occur. Windows 8 was killed. Windows 8.1 still receives support for the time being.
Kendall
...for myself, just not being able to run Daz, Carrara, Hexagon or Bryce anymore without moving to W10.
Using the DIM to download and install, uploading images to the gallery, to forum posts, or whichever other site you use requries going online, so you better have a totally bulletproof security suite. There are some out there which businessses and industries use, but they can be expensive.
...umm, used an older version of Mozilla on my old XP notebook afterwards and it ran just fine. Just never updated it to the current version. Didn't have all the fancy bells & whistles the newer releases offered, but not such a big deal.
I was referring to the newer versions. Many web sites are now checking for chrome and firefox version numbers and refusing to load if they are too old.
Kendall
Win7 EOL does not mean the end of Win7. Take your computer offline, use it for Studio with manual data installs, and use your new computer for whatever you need to do online. Unless you were planning to change the OS on your present computer?
My new i7/980ti computer has Win7 on it, it will never go online again, and it will never be outdated as long as it does what I need it to do, which is Studio and Paint.net. Everything else happens on my Linux box. One of the reasons that I built it now is because Win7 remains available.
One of the reasons that I am not too concerned about a Linux/Studio hookup is that Win7 and Studio generally play well together, as long as no one else can ever get access to my machine. Although I would use a Linux version if it was available.
I've done all of that on my Linux box (without DIM, I manually install everything anyway). BTW, my linux box is an old Vista computer, I could replace it at a pawnshop for pocket change. Yes, you need some expensive gear to get the most out of 3D graphics, but for doing the things you mentioned? Cheap is the word.
It means nothing if you keep your computer offline and are satisfied with your current programs.
DIM will run under WINE with some TLC.
Kendall.
Is there a how-too somewhere? I used to know a lot more about Linux, but I'm at the age now where when I learn something new, something old has to be deleted to make room. And I don't get to choose what!
I still remember embarassing moments from high school, but I forgot my girlfriend's birthday last month.
And you survived?
Kendall
...that only works if you can afford two systems. Not all of us can.
Whoever said "Life is cheap" never met my girlfriend. Preserving mine cost me a fortune!
LOL. Survival takes many forms. A wise man once said "one treasures most what one most dearly paid for" What was left out is that his wife was standing behind him holding a club.
Kendall
http://www.daz3d.com/forums/discussion/8736/who-said-blender-was-hard ;)
..was there, unsubscribed a while back. Still find its UI clunky and cumbersome compared to Daz, Carrara, and Hexagon.
That's why I got the cheap computer and use Linux. It's the only computer that I have that goes online. I use it to download anything else that my graphics computer needs. Beats the cost and intrusiveness of Win10 in three years or so. And you have three years to do it.
Litterally, pocket change in a pawnshop. And my pockets aren't very deep.
...when you are on a really tight, fixed income like I am, even a Fastgrab item can be a major purchase. I haven't been in the PC now for five months.
Yes actually hasn't been active in a while. I originally intended to do a tutorial series that would make Blender much more approachable but there has been so many changes in the industry in the recent past (since then) that everything we were doing became obsolete overnight. Even for those who are interested in some of the more traditional methods such as NPR rendering and low hardware requirement art, these are being redefined as the landscape changes. So...
In regards to the interface, the next major release of Blender is supposed to address that. Blender is supposedly moving to a much more customizable interface model and along with it, a simpler interface for people more artistically minded vs technically or those new to 3D, is on the docket. Another reason to put the tutorials I was planning on hold.
I should mention, my goal was to do a series of tutorials that would allow integration of Blender with other 3D environments like DAZ and Unreal Engine. This integration is one of the things that is hopefully changing, though not as fast as some of us would like. ;)
....so they finally are adopting something similar to Andrew's old concept for a more "artistically intuitive" UI? After what I read and saw from the Blender Conference a couple years ago where it was shot down in flames, I thought it would never happen.
I wish there were still written and illustrated tutorials available. I have very, very poor retention with video due to short term memory issues.
No it wasn't shot down in flames so much. There was much misunderstanding about that, and many flaws in Andrew Price's conceptualization. He even admitted it after some of the discussion. What is being adopted is what I actually argued for in the discussions. A more flexible interface design that could be customized to whatever use a particular person or group of people needed. After all, the core of Blender is so powerful it has many different uses and it is harder then it should be to customize the use for a particular need.
Something most people don't realize is that Blender actually has a large ('underground' for lack of a better term) population of users that use it for non traditional uses. Since it's open source and has a good 3d base, many people in engineering, science, medicine, etc... take the core engine and customize it to their own needs. It isn't visible to the general public since the groups that do this are all pretty much cloistered. My guess is that this usage will eventually become a bed from which some interesting technology will grow, similar to Linux with Rasberry Pi and Arduino.
...if you read and heard some of the comments back then, they were pretty "inflammatory", verging on the point of offensive. I felt sad for him after all the energy he put into the project.
I really hope this change will make it better. I'm a total "pointer" based user when it comes to graphics work as I find it much more natural than thinking in keyboard combinations as I come from a traditional art background (painting and drawing).
Well that was/is the point of the concept of having a much more customizable interface. Right now it can be customized but it requires programming to do so. The amount of effort required is more than many creative types would care to put into it and programmers aren't typically well steaped in graphic based design concepts. The engine and feature set is good and it actually does more then most people realize, such as having the most extensive video editing package available on any platform for free. The trick is to make it accessible.
Besides people using it for totally different and often unrelated tasks, how a given person uses it most efficiently varies quite a bit. As you mentioned, some want lots of (well organized) buttons, sliders, etc... But with everything Blender does, this requires quite a bit of customization for the particular tasks a given person or group of people use so that those features aren't lost in a morras of features that have no bearing on what that person is attempting to do. This is further complicated by the fact that what a given person wants to do will change over time often as they advance their skills.
The idea was put forth that not only should Blender have a drag-and-drop type of interface customization, but that it should hopefully take the form of skinnable interfaces of the past. That is, that people could create and save variations of interfaces that they could then share (through some form of online library perhaps.) This is all directly what I was pushing for in the discussions at the time and what ended up being supposedly the goal of the next version. Another goal stated was to specifically create a 'starter' interface available 'right out of the box' for people new to 3D. Whether this all happens and how well it is implemented is anyone's guess but I'm hoping for the best.
Right now my goal is getting some tutorials up after the next major release, along with some resources such as alternate interfaces so keep tuned.