Strand-Based Hair loaded post dForce simulation

hansolocambohansolocambo Posts: 649

Some Clothes bundles offer a really interesting option : one can simulate the cloth then add an already configured Strand-Based Hair (the non dForce version of Strand-Based Hair, accessible to anyone).

Cloth simulates and fur ends up placed perfectly where it should. Pretty cool ! (And it also works, which is quiet impressive, even if one loads the Strands before simulating)

How do I save the Strand-Based Hair for my own custom made props/wearables so that it can be loaded by the end user, correctly placed : following deformations induced by a dForce simulation ?

 

Post edited by hansolocambo on

Comments

  • lilweeplilweep Posts: 2,375

    Unparent both the 'scalp' mesh (in this case your clothing figure) and also the SBH hair items and put them both into a Group.

    Then click on the thing the scalp (in this case your clothign figure) is Fitted to, and click Save as> Wearable preset.

    Select the whole Group (consisting of the SBH and the scalp) to be saved as Wearable preset.

     

    Note: The scalp (in your case clothing figure) should be first saved as a figure/prop asset before saving the Wearable preset.

     

     

    There might be alternative saving methods to the one described above.

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