Pose adjustment - initial jerk or jump
Anyone else notice that when you go to adjust a pose (on Gen8m in my case) either by clicking+hold (on the hand lets say) and the instant it registers a drag, or the same with using the translation arrows, there is an initial jump or jerk to the pose? Most times, even when using a specific directional arrow, say z axis, the jump will include changes in the X and Y values, as soon as the drag starts.
Trying to correct this by click hold drag Y, and the jump/jerk causes the X and Z axis to jump along with the Y.
I just tested on the Z axis arrow on the right hand, the 0.00cm gauge read -7cm with the slightest movement. I used to be able to get 0.04 - 0.08cm My mouse was at 900dpi,
I set it to 1100 dpi and the issue still persists, I try draging the Z axis's in this case down expecting to get a -0.xx number and instead it jumps up to 0.09cm. It is smaller, but why would it jump up in the opposite direction?
The only smooth adjustments I can get are to use the sliders under general. becoming a bit of a pain.
Any ideas or others with this behaviour?
Daz... these new problems don't seem to justify the price increase.
Comments
Which version of Daz Studio is this?
4.21.05 I can't update at the moment due to a bug with decal system, if there is one (an update I mean, I know there is a bug of some sort).
There was an issue with IK - in some cases at least - causing figures to jump but as far as I know that is long-since fixed.
Could be. I can't yield anything conclusive as of yet, as my PC, Daz, and the Scene, have been up for 3 days, 8hrs + non stop with various asset/set loads. so much so that even the undo feature has stopped working, and is stuck at delete key frame. I'm sure a restart of daz, and of the pc would fix that, and likely this issue, but due to the decal issue, it's not possible.
Almost done though. Should only be a few more days.
See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_11_0_383#4_11_0_148
Interesting cause I think I'm still experiencing that. I'll have to run some tests later and vid cap it all. But the issue I mentioned above is different than what the fix indicates though I'm sure I've seen it and had no idea why it seemed to occur.
I wonder if old character presets don't benefit from that fix?