copied all the settings of the texture and post them on my prop
Hello. Can you help me in this matter. I created a prop and texture to it. copied all the settings and post them on my prop in the ordinary form of the texture looks like a coincidence. But they differ in the rendering. How to fix and copy exactly the same configuration as that of the original texture. In the original setting the texture has two options-specular 2 and subsurface scattering, bun in my prop there is no way to add ?
Image removed for nudity. Please see this thread for info: http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest
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Post edited by fixmypcmike on
Comments
Check what shader is being used on the part you're trying to match -- if it isn;t the DS default, you need to apply the shader first before you can copy the settings.
tell me how to apply the DS default shader
You will find the DS default shader in the Content Library pane under DAZ Studio Formats > My DAZ 3D Library > Shader Presets > DS Defaults, it is called 'dzDefault.DUF'
Select the object that you want to apply it to in the Scene pane, AND select the surface of that object in the Surfaces pane, then double click the shader preset. to apply it.
thank. I did as you said. but the result is the same, the difference is obvious when rendering. I do not understand what is wrong, the default shader does not apply to prop.
You need to determine what shader the figure is using then apply that to your prop. Judging from the screen shot it appears to be AoA's SSS shader.
in the library, I could not found that AoA's SSS shader , where to find it?
Content Library > DAZ Studio Formats > [content folder name] > Shader Presets > Age of Armour > Subsurface
If CMS is working you should be able to find it in the Preset tab of the Surface pane under Shaders / Others.
thank you to everyone who helped me. it worked. URAAAA !!!!