Can some render processes be modified?
Can some render processes be modified?
I am rendering a large scene with Ultrascenery and Ultrascenery is not set to show only camera view because I want to animate the camera orbiting around the subject in the middle of the scene.
Each time a new frame renders it takes about 30 minutes to:
Iray (Scene Update) : Updating LPE labels
Iray (Scene Update) : Updating geometry
Iray (Scene Update) : Retrieving geometry
Iray (Scene Update) : Updating motion transform data
Iray (Scene Update) : Updating section objects
Iray (Scene Update) : Updating materials
Iray (Scene Update) : Updating volumes
Iray (Scene Update) : Updating environment
Iray (Scene Update) : Updating lens data
Iray (Scene Update) : Updating lights
Iray (Scene Update) : Updating instance topology
Iray (Scene Update) : Updating flags
Iray (Scene Update) : Updating backplate
Iray (Scene Update) : Updating portals
Iray (Scene Update) : Updating decals
Iray (Scene Access) : Retrieving geometry
Iray (Scene Access) : Retrieving device geometry
Iray (Scene Access) : Retrieving volumes
Iray (Scene Access) : Retrieving textures
Iray (Scene Access) : Retrieving device textures
Iray (Scene Access) : Retrieving flags
Iray (Scene Access) : Retrieving device flags
Iray (Scene Access) : Retrieving lights
Iray (Scene Access) : Retrieving device lights
Iray (Scene Access) : Retrieving section objects
Iray (Scene Access) : Retrieving device section objects
Iray (Scene Access) : Retrieving materials
Iray (Scene Access) : Compiling custom code
Iray (Scene Access) : Retrieving environment
Iray (Scene Access) : Retrieving device environment
Iray (Scene Access) : Retrieving backplate
Iray (Scene Access) : Retrieving device backplate
Iray (Scene Access) : Retrieving portals
Iray (Scene Access) : Retrieving decals
Iray (Scene Access) : Retrieving device decals
Iray (Scene Access) : Retrieving motion transform data
Iray (Scene Access) : Retrieving device motion transform data
Iray (Scene Access) : Retrieving lens data
Iray (Scene Access) : Retrieving device lens data
These updates and retrievals take about a half hour to process, and it repeats this half hour process for each frame.
The only thing that is changing in the scene is the camera angle.
Then when the iterations get rendered, after those processes finish, it takes under a minute to do 500 interations.
It is not the rendering that is taking time is refreshing redundancy in the scene.
I have Daz in Iray mode, why can't the render engine just reference that data instead of recompiling it for each frame?
Am I missing something here?
And my PC sits idle, I have 24 threads and 96gb of system ram, you would think this scene could be held in system memory and only items that change could be rendered.
There should be a way to streamline this rendering process.
My scene is probably over 24gb of video memory.
It is not the render that seems to take time but the render preparation and scene redundancy.
None of the lights, materials/textures, geometry, environment... are changing in the scene, why do they need to be recompiled for each frame?
Comments
Hey dude, did you fixed it?