Let's appreciate/discuss today's new releases - ongoing thread
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
I don't have it, but it seems to use the new Omnihair shader according to the file list, which mean strand based but it should not be too ressource heavy: Omnihair is lighter than the previously used SBH shader.
Thanks. It will too resource heavy because I have to export strand based hair as a .obj, so that I can use it in my preferred renderer ( not Iray ). When the hair uses more resources than the figure I have to seriously consider if it's worth using.
Has anyone seen the morphs for https://www.daz3d.com/short-pixie-cut-for-genesis-9 that were shown in the promo pages?
Figured it out, apparently they will not show up unless the hair is on a character. I had just loaded the hair to check it out, without dealing with a character. The morphs show up in sliders under parameters.
If I did it right, moving the little red line down to the top of her skull, the height in MM comes to 5' 7.4964" or 171.44cm. Could the measurement be a leftover from another DO character? Or did I use MM totally wrong? (Not sure who wrote the program, but please I really wish it would get updated.)
An easy way to check is loading a Genesis 8 figure:
https://www.daz3d.com/genesis-8-starter-essential
Sophia 9 should only be a bit smaller than a base G8F figure if her US height is right, taller if her metric height is right.
Having said that, it would not be the first time a Genesis 9 figure is not as tall or as small as announced, which is too bad because we are missing lots of height variety here due to that and opening a ticket will only result in a change in the text on Daz store, not a change of the character height.
Do the overalls have a fully fastened option? All the promos seem to show them at least half-off.
Isn't the one on the left fully fastened?
I'm fairly certain it is, despite the product page's absolute refusal to specify. It uses Omni hair shader presets, and only includes an opacity map for the scalp.
Can anyone please tell me what the long hair is in the Sophia promo images?
Those aren't overalls. The overalls are never pictured fully fastened, so I'm forced to assume that that's just how they are.
Looking at the morphs, there's only ones for loosening areas
It is strand hair with the Omni presets for the hair. The morphs work. But when I tried to simulate I got a failure due to something to do with Nvidia? I closed off anything not needing simulation, tried, failed again. Saved and closed the file. Rebooted my computer and after opening D|S, opened the saved file. This time, I closed the hair, simulated without issue the outfit. Saved that. Re-opened the hair and tried to simulate it again, fail. I am not sure what happened, the error message in the log is remarkedly bland. So I gave up, but the hair looks okay with just the morphs applied. I will try to simulate it on another computer. Maybe it didn't like my 4090 card?
This hair is not advertised as being dForce hair. Why are you trying to simulate it? It was probably not designed to be simulated, and that is why you get the error.
(I don't own it, so I am basing this opinion on the product page title and description. We all know that those can be very wrong at times, though.)
@Fabiana did you ever create your commercial thread for the feathers accessories? I have renders to share.
Sorry, I was seeing what I wanted to see. Yes, it looks as if the other part is down only, which is a shame.
@barbult, I went back to the hair, loaded it up on a character and checked again. The option Simulation shows in Parameters and Simulation Object Type = Dynamic Surface; Simulation Base Shape = Use Simulation Start Frame. I am not sure if this is pertinent, the fields Include Parent Groups and Exclude Parent Groups are both blank wherever they show up. The selection 'Pre Sim (PS) = Generate PS Hair = On.
I may be totally confused, not hard to be, but it reads to me as dForce. You are correct that the promo pages do not list dForce Cloth under Compatible Software. (I have given up looking for that normally because it is so cluttered with the bridges to programs I don't use.) This wouldn't be the first hair I thought was dForce that turned out not to be.
Since this is a DO hair, could those fields been left over from another hair and not cleared out when the hair was submitted by whomever created and sold it to DAZ?
Ya scared me for a moment. You can select the part of the body you want to pose.
Age 0
I don't know the answers to any of this. Sorry.
I once submitted a help request about Seok hair (by Propschick) that had simulation settings but failed to simulate. The response from CS, after months of back and forth, was that the hair was created with dForce but was not intended to be simulated. Another user in the forum complained about simulation errors from Jeanie Hair. Another user complained about Atlas Hair and another about Cassyus hair. All of those hairs are by Propschick. You can reference this old thread. Then there is Emberlynn hair, which is advertised as dForce, but has bald spots and thin spots that make it pretty useless. Emberlynn is another Propschick hair. You can reference this old thread. I also submitted a help request about that problem. After 7 months, there has been no fix, although CS acknowledged the problem. The hair you bought is listed as Daz Originals, not Propschick, but it appears to have the issues of many Propschick hairs.
Thanks barbult. That explains a lot. I will say that the hair is fine without simulation and looked great on a masculine version of Sophia 9. I will keep that in mind (well as much as my swiss cheese mind will allow me to) in the future when something freaks out for simulation.
Thank you for eternal patience with me.
Mary
I also rather need the closed versions, so i am happy whenever an open one has a closed version or morph in addition. I could use both on the same piece of clothing on occasion (even just for heat managment).
Whoa, Quixotry's Sophia 9 Expression Collection was released too early, removed from the store after nine hours, then left off the Sophia 9 sale page once Sophia 9 was released. Tough way to make it.
All these years the cats get the blame!
https://www.daz3d.com/oversized-props-and-poses-for-mister-bobble
Sneaky little critters are us in blue and yellow.
This week, I was watching 21 Bridges again (great movie btw), and I noticed a lighted covered construction walkway and thought, "We need one of those for Daz!" Here's The Antman coming through immediately for the save. Good on ya, mate!
I wonder if there is clean version of those surfaces, because sometimes that specific graffiti is not what you want.
I should think a generic concrete shader would work on most of them.
Agree.Great pack for Mister Bobble
Double post, so below is another render....
Nitpicking I know, but .. the Hawker Fury .. a classic English biplane built in the 1930s, coming in American, French and German colours, but NOT RAF???